Modify your ***.build.cs, like this:
PrivateIncludePaths.AddRange(
new string {
// … add other private include paths required here …
Path.Combine(GetModuleDirectory(“Renderer”), “Internal”),
}
);
Enjoy it!
Modify your ***.build.cs, like this:
PrivateIncludePaths.AddRange(
new string {
// … add other private include paths required here …
Path.Combine(GetModuleDirectory(“Renderer”), “Internal”),
}
);
Enjoy it!