Summary
In the UE5.6 ContentExamples project, the Subsurface Scattering material with Opacity = 0 looks emissive(glows strongl), even though no emissive value is set.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Open UE5.6.
- Create a new project with ContentExamples.
- Open the Material_Nodes example map.
- Go to the Opacity example.
- Observe the material instance with Opacity = 0.
Expected Result
The Opacity = 0 material should appear transparent or dark, without looking emissive.
Observed Result
The Opacity = 0 material glows as if it had emissive enabled.
The material starts to appear emissive when Opacity is below ~0.06.
This issue does not occur in UE5.1, where the same material does not appear emissive.
Platform(s)
Platform: Windows 11
Unreal Engine Version: 5.6.1
GPU: NVIDIA RTX 4070
Driver Version: 32.0.15.8129