[UE5.6] SubSurface Scattering Example: Why does Opacity = 0 material glow like emissive?

Summary

In the UE5.6 ContentExamples project, the Subsurface Scattering material with Opacity = 0 looks emissive(glows strongl), even though no emissive value is set.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  1. Open UE5.6.
  2. Create a new project with ContentExamples.
  3. Open the Material_Nodes example map.
  4. Go to the Opacity example.
  5. Observe the material instance with Opacity = 0.

Expected Result

The Opacity = 0 material should appear transparent or dark, without looking emissive.

Observed Result

The Opacity = 0 material glows as if it had emissive enabled.
The material starts to appear emissive when Opacity is below ~0.06.
This issue does not occur in UE5.1, where the same material does not appear emissive.

Platform(s)

Platform: Windows 11
Unreal Engine Version: 5.6.1
GPU: NVIDIA RTX 4070
Driver Version: 32.0.15.8129

Upload an image