I’m having an issue with importing assets into a new UE5.6 project. Everytime I import a new FBX, regardless of settings, it fails to import it everytime while giving a vague error that doesn’t explain why it failed. Is anyone else experiecning this problem?
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I’m also having the same issue, in the import preview it shows an empty page, as if the file had no data. If the mesh has a skeleton it gets imported but materials and textures are unable to be imported. The Unreal 5.5 doesn’t have this issue.
Having the same issue.
btw, I can import if I disable Interchange Framework plugin and restart the engine. Then the engine reverts to an old importer and everythinh is fine. So I guess there’s a workaround. I prefer the old importer too cause it has an option to convert scene or not. The new importer converts every time.
Hello all,
- Can any of few share their fbx sample in DM so we have a look why they fail?
- Do not deactivate the Interchange plugin, instead prefer deactivating support for the FBX format using the cvar nterchange.FeatureFlags.Import.FBX=False cf documentation on changes
- @Oomph if you speak about the convert scene unit it is in the translator settings:
Exactly same issue here