[UE5.6] 'Import failed' everytime I try importing to project

I’m having an issue with importing assets into a new UE5.6 project. Everytime I import a new FBX, regardless of settings, it fails to import it everytime while giving a vague error that doesn’t explain why it failed. Is anyone else experiecning this problem?

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I’m also having the same issue, in the import preview it shows an empty page, as if the file had no data. If the mesh has a skeleton it gets imported but materials and textures are unable to be imported. The Unreal 5.5 doesn’t have this issue.

Having the same issue.

btw, I can import if I disable Interchange Framework plugin and restart the engine. Then the engine reverts to an old importer and everythinh is fine. So I guess there’s a workaround. I prefer the old importer too cause it has an option to convert scene or not. The new importer converts every time.

Hello all,

  1. Can any of few share their fbx sample in DM so we have a look why they fail?
  2. Do not deactivate the Interchange plugin, instead prefer deactivating support for the FBX format using the cvar nterchange.FeatureFlags.Import.FBX=False cf documentation on changes
  3. @Oomph if you speak about the convert scene unit it is in the translator settings:

Exactly same issue here

I suddenly had same problem. I found a fix (for me) to just select [Use Pipeline Defaults] in the Import window. My FBX imported. Then you can turn things off like Import Materials - which is the way I work. And now it seems to be working as it did before.