Making a tower defense game. In the current level I’m making, I use blocks that I place side by side to create a path. But the lighting on each block creates a gradient pattern. This only happens on these blocks, not on other paths. You can see the dark triangles that are repeated. I’d like to get rid of these. This is a screenshot of the “Lighting Only” view.
The blocks are static. I’ve tried stationary and movable and no change. I’m using a stationary sky light and directional light. If I turn the directional light off, the effect goes away but everything gets really dark.
As I’m writing this, I set the source angle to 0 on the directional light and this effect went away. Is is ok to keep this at zero? Can someone explain what source angle is supposed to do? Why am I getting those artifacts if it’s not zero?