Hi,
I have tried out the repro locally on our UE5/Main branch. While I was not able to repro exactly what you see I am noticing some inconsistencies with the 2 filters plus some general UX issues of having these two filters exist. At the very least we are missing some UI refreshes at the right time when the filters are toggled, but we will also take a deeper look into the code to see what the issues stem from.
I have created this ticket that you should be able to track once it is made public: Unreal Engine Issues and Bug Tracker (UE\-300442)
Epic is going on a company wide break for 2 weeks after today so a lot of the developers are already out, but I will make a note to flag this issue with the team once we are back. I will also let you know if I have any updates.
Thanks,
Aditya Ravi Chandran