UE5.6 crash using metahuman character editor

Summary

when i click on create full rig it is crashing right after screenshot,it crashes when applying dna from auto rigging services,i have been stuck here from 3-4 days…i have worked on a project when preview version was available that time everything was working fine…all animations, characters were ready i was going to render the scene and official 5.6 launched…everything stopped working…its not even creating new metahumans …preview version worked far better than this.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

_open metahuman character editor.
_create full auto rig

Expected Result

metahuman should have full facial and body rig with blendshapes.

Observed Result

crashes everytime

Platform(s)

unreal engine 5.6

I am experiencing the same thing.

1 Like

Same for me, with .mhpkg or presets.

Same thing here. RTX 4070, i9 14900KF.

Same here. Crashes when auto-rigging

same here

its been many months …still not fixed

Same here. Can’t find a way to solve it.

Hey Everyone,

Yesterday we released various MetaHuman fixes with UE 5.6.1, including fixes within this area. Are you able to update to 5.6.1 and try again?

The alternative is to remove the outfit asset, auto rig and then re add the outfit asset. Does this resolve the issue?

Thanks
James

hello sir, thanks for replying.

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

0x00007ffe93d202bb UnrealEditor-Core.dll!UnknownFunction
0x00007ffe935ff60c UnrealEditor-Core.dll!UnknownFunction
0x00007ffe55ca3a41 UnrealEditor-MeshUtilities.dll!UnknownFunction
0x00000000000000d1 UnknownFunction
0x000001ca6829c5b0 UnknownFunction
0x00007ffe55ca3a41 UnrealEditor-MeshUtilities.dll!UnknownFunction
0x00007ffe55c9c3d5 UnrealEditor-MeshUtilities.dll!UnknownFunction
0x00007ffe90439373 UnrealEditor-SkeletalMeshUtilitiesCommon.dll!UnknownFunction
0x00007ffe90439622 UnrealEditor-SkeletalMeshUtilitiesCommon.dll!UnknownFunction
0x00007ffe904393ae UnrealEditor-SkeletalMeshUtilitiesCommon.dll!UnknownFunction
0x00007ff6962ad773 UnrealEditor.exe!UnknownFunction
0x00007ff6962b45a3 UnrealEditor.exe!UnknownFunction
0x00007ffe9341dc55 UnrealEditor-Core.dll!UnknownFunction
0x00007ffe9341db2e UnrealEditor-Core.dll!UnknownFunction
0x00007ffe93443db1 UnrealEditor-Core.dll!UnknownFunction
0x00007ffe93405fe5 UnrealEditor-Core.dll!UnknownFunction
0x00007ffe93621a33 UnrealEditor-Core.dll!UnknownFunction
0x00007ffe93ac37cd UnrealEditor-Core.dll!UnknownFunction
0x00007ffe93abc91f UnrealEditor-Core.dll!UnknownFunction
0x00007fffa363e8d7 KERNEL32.DLL!UnknownFunction

Crash in runnable thread Background Worker #0

Hey

At what point are you seeing this, still at the auto rigging stage?

Have you updated to 5.6.1?

What are your machine specs?

Cheers

sir i created new project just to check this…its creating autorigg with blendshapes now..its finally fixed …but when iam assembling the character its crashing …below is the crash report…and its also crashing when i apply or switching hairs presets…its not showing any crash report for that…iam using rtx4090 with 64gb ram…
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff

UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

If you can share with us the complete log file (or at minimum the last 100 lines or so) we can take a look (ensuring you remove any personal info or sending it over DM).

Please also confirm the version of UE are using.

1 Like

FORT-931653 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 5.6.1.

Just got updated, still have this problem with Full-rig crushes.

Error:

Summary

LoginId:0dabcf4c41c4da46e99d688afabde0d0
EpicAccountId:aeeeab7ade9f4eb1ab3de83313652cbf

Assertion failed: OutTangentZ.Num() == NumWedges [File:D:\build++UE5\Sync\Engine\Source\Developer\MeshUtilities\Private\MeshUtilities.cpp] [Line: 2094]

UnrealEditor_Core
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll

Can’t attach full log, but here is last ~100 lines from it:

Summary

[2025.08.14-06.03.26:282][ 0]LogPython: Display: Running start-up script D:/Programs/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… took 10.379 ms (total: 21.499 ms)
[2025.08.14-06.03.26:482][ 1]LogAssetRegistry: AssetRegistryGather time 0.4320s: AssetDataDiscovery 0.0368s, AssetDataGather 0.3268s, StoreResults 0.0685s. Wall time 8.2140s.
NumCachedDirectories 5. NumUncachedDirectories 2390. NumCachedFiles 8824. NumUncachedFiles 2409.
BackgroundTickInterruptions 0.
[2025.08.14-06.03.26:502][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.08.14-06.03.26:510][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.08.14-06.03.26:510][ 1]LogStreaming: Display: FlushAsyncLoading(411): 1 QueuedPackages, 164 AsyncPackages
[2025.08.14-06.03.26:519][ 1]LogSourceControl: Uncontrolled asset discovery started…
[2025.08.14-06.03.26:531][ 1]LogUObjectGlobals: Warning: Failed to find object ‘Object /Script/VirtualScoutingEditor.VPScoutingMode’
[2025.08.14-06.03.26:642][ 4]LogSourceControl: Uncontrolled asset discovery finished in 0.122745 seconds (Found 11209 uncontrolled assets)
[2025.08.14-06.03.26:706][ 4]LogPSOHitching: Encountered 100 PSO creation hitches so far (19 graphics, 81 compute). 0 of them were precached.
[2025.08.14-06.03.27:402][ 31]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.890774
[2025.08.14-06.03.27:402][ 31]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.08.14-06.03.27:403][ 31]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.922113
[2025.08.14-06.03.27:824][ 40]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.08.14-06.03.28:201][ 45]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.666528
[2025.08.14-06.03.28:202][ 45]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1327463752
[2025.08.14-06.03.28:202][ 45]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.666528, Update Interval: 306.251404
[2025.08.14-06.03.28:578][ 56]LogEOSSDK: Error: LogEOS: EOS_Auth_CopyUserAuthToken - One or more parameters are null
[2025.08.14-06.03.28:578][ 56]LogFab: Error: User auth token is invalid - unable to get auth token
[2025.08.14-06.03.28:632][ 58]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…459 AccountId: aee…cbf Access[Expires: 2025.08.14-08.03.30 Remaining: 7200.67] Refresh[Expires: 2026-02-10T04:07:31.061Z Remaining: 15545041.06] State: Valid
[2025.08.14-06.03.28:671][ 59]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2025.08.14-06.03.29:058][ 73]LogFileCache: Scanning file cache for directory ‘E:/UnrealProjects/test_01/Content/’ took 0.00s
[2025.08.14-06.03.29:063][ 73]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2025.08.14-06.03.29:063][ 73]LogFab: Display: User logged in
[2025.08.14-06.03.29:063][ 73]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2025.08.14-06.03.29:064][ 74]LogSlate: Window ‘Plugins’ being destroyed
[2025.08.14-06.03.29:069][ 74]LogSlate: Window ‘Plugins’ being destroyed
[2025.08.14-06.03.29:297][ 86]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2025.08.14-06.03.29:562][ 88]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-Cput_l-zy0yURfj4EuprQA-uJ3t_uc_j0aXz95vIy-K-g]
[2025.08.14-06.03.29:986][ 96]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2025.08.14-06.03.30:744][124]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2025.08.14-06.03.34:311][490]LogContentBrowser: Deferred new asset file creation: NewMetaHumanCharacter
[2025.08.14-06.03.34:331][490]LogContentBrowser: Creating deferred item: NewMetaHumanCharacter
[2025.08.14-06.03.34:341][491]LogContentBrowser: Renaming the item being created (Deferred Item: NewMetaHumanCharacter).
[2025.08.14-06.03.34:634][516]LogContentBrowser: Attempting asset rename: NewMetaHumanCharacter → NewMetaHumanCharacter
[2025.08.14-06.03.36:906][516]LogStreaming: Display: FlushAsyncLoading(414): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.36:994][516]LogContentBrowser: End creating deferred item NewMetaHumanCharacter
[2025.08.14-06.03.37:694][561]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2025.08.14-06.03.37:699][561]LogFileHelpers: InternalPromptForCheckoutAndSave started…
[2025.08.14-06.03.37:733][561]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewMetaHumanCharacter] ([1] browsable assets)…
[2025.08.14-06.03.37:733][561]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewMetaHumanCharacter]
[2025.08.14-06.03.37:733][561]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/NewMetaHumanCharacter” FILE=“E:/UnrealProjects/test_01/Content/NewMetaHumanCharacter.uasset” SILENT=true
[2025.08.14-06.03.37:744][561]LogSavePackage: Moving output files for package: /Game/NewMetaHumanCharacter
[2025.08.14-06.03.37:744][561]LogSavePackage: Moving ‘E:/UnrealProjects/test_01/Saved/NewMetaHumanCharacter462165C447B40D4E2EE5F99DCD7F8EDC.tmp’ to ‘E:/UnrealProjects/test_01/Content/NewMetaHumanCharacter.uasset’
[2025.08.14-06.03.37:753][561]LogFileHelpers: InternalPromptForCheckoutAndSave took 54.400 ms
[2025.08.14-06.03.37:780][561]LogContentValidation: Display: Starting to validate 1 assets
[2025.08.14-06.03.37:780][561]LogContentValidation: Enabled validators:
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2025.08.14-06.03.37:780][561]AssetCheck: /Game/NewMetaHumanCharacter Validating asset
[2025.08.14-06.03.37:809][561]LogSourceControl: Display: Uncontrolled Changelist persistency file saved E:/UnrealProjects/test_01/Saved/SourceControl/UncontrolledChangelists.json
[2025.08.14-06.03.38:260][616]LogAssetEditorSubsystem: Opening Asset editor for MetaHumanCharacter /Game/NewMetaHumanCharacter.NewMetaHumanCharacter
[2025.08.14-06.03.38:260][616]LogStreaming: Display: FlushAsyncLoading(417): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.38:260][616]LogMetaHumanCoreTechLib: Display: Loading texture synthesis model data from file ../../../Engine/Plugins/MetaHuman/MetaHumanCharacter/Content/Optional/TextureSynthesis/TS-1.3-D_UE_res-1024_nchr-153/compressed.ar
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:350][616]LogSkeletalMesh: Building Skeletal Mesh SKM_Face…
[2025.08.14-06.03.38:367][616]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face) …
[2025.08.14-06.03.39:298][616]LogSkeletalMesh: Skeletal mesh [/MetaHumanCharacter/Face/SKM_Face.SKM_Face]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2025.08.14-06.03.39:308][616]LogSkeletalMesh: Built Skeletal Mesh [0.96s] /MetaHumanCharacter/Face/SKM_Face.SKM_Face
[2025.08.14-06.03.39:662][616]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Body) …
[2025.08.14-06.03.39:780][616]LogDNAToSkelMeshMap: InitVertexMap: 3.199100
[2025.08.14-06.03.39:781][616]LogDNAToSkelMeshMap: InitVertexMap: 1.022500
[2025.08.14-06.03.40:011][616]LogDNAToSkelMeshMap: Map joints: 0.133600
[2025.08.14-06.03.40:204][616]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (BodyMesh_1) …
[2025.08.14-06.03.40:232][616]LogDNAToSkelMeshMap: InitVertexMap: 44.686300
[2025.08.14-06.03.41:020][616]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.08.14-06.03.41:063][616]LogMetaHumanCharacterEditor: Time to read character preview assets = 0.0026898000005530776
[2025.08.14-06.03.41:394][616]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘MetaHumanCharacterEditorLayout_5’ but failed for some reason. It will not be displayed.
[2025.08.14-06.03.41:523][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_BaseEnvironment_LevelInstance_1) is flushing async loading
[2025.08.14-06.03.41:529][616]LogStaticMesh: Display: Building static mesh SM_HalfSphereBackground (Required Memory Estimate: 7.071731 MB)…
[2025.08.14-06.03.41:532][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_PostProcessing_LevelInstance_2) is flushing async loading
[2025.08.14-06.03.41:553][616]LogStaticMesh: Built static mesh [0.03s] /MetaHumanCharacter/LightingEnvironments/Dependencies/SM_HalfSphereBackground.SM_HalfSphereBackground
[2025.08.14-06.03.41:567][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Studio_LevelInstance_3) is flushing async loading
[2025.08.14-06.03.41:601][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Split_LevelInstance_4) is flushing async loading
[2025.08.14-06.03.41:606][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Fireside_LevelInstance_5) is flushing async loading
[2025.08.14-06.03.41:610][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Moonlight_LevelInstance_6) is flushing async loading
[2025.08.14-06.03.41:615][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Tungsten_LevelInstance_7) is flushing async loading
[2025.08.14-06.03.41:622][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Portrait_LevelInstance_8) is flushing async loading
[2025.08.14-06.03.41:626][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/RedLantern_LevelInstance_9) is flushing async loading
[2025.08.14-06.03.41:630][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/TextureBooth_LevelInstance_10) is flushing async loading
[2025.08.14-06.03.41:882][616]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 512
[2025.08.14-06.03.41:992][616]LogPSOHitching: Encountered 150 PSO creation hitches so far (43 graphics, 107 compute). 0 of them were precached.
[2025.08.14-06.03.42:057][616]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2025.08.14-06.03.53:646][415]LogStreaming: Display: FlushAsyncLoading(449): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.55:378][496]LogStreaming: Display: FlushAsyncLoading(461): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.59:448][820]LogMetaHumanCharacterEditor: Display: Auto-Rigging Face Mesh
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-08-14T06:04:01.580Z using C
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.4484.64bit, ClientId=xyza7891Vvenk5Y4gTqAtlR68CLCxlQa, ProductId=4f96de1c53a5447286140dfadc531909, SandboxId=56ebfb981e2c45439be6fc5cdca5a5f9, DeploymentId=c9637d8badcd44c9a311d267b5dc1eb4, ProductName=test_01, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay]
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000012
[2025.08.14-06.04.01:892][988]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 0.299399
[2025.08.14-06.04.01:893][988]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.08.14-06.04.01:894][988]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 0.311990
[2025.08.14-06.04.02:245][ 15]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.08.14-06.04.02:556][ 39]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 0.963451
[2025.08.14-06.04.02:558][ 39]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1327463752
[2025.08.14-06.04.02:558][ 39]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 0.963451, Update Interval: 348.293701
[2025.08.14-06.04.02:911][ 66]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…lQa AccountId: aee…cbf Access[Expires: 2025.08.14-08.04.04 Remaining: 7200.96] Refresh[Expires: 2026-02-10T04:08:38.865Z Remaining: 15545074.87] State: Valid
[2025.08.14-06.04.02:923][ 67]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2025.08.14-06.04.03:250][ 92]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2025.08.14-06.04.03:541][114]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-Cput_l-zy0yURfj4EuprQA-I5xzMIhL-0WOX0WFmkTcjA]
[2025.08.14-06.04.52:568][710]LogStreaming: Display: FlushAsyncLoading(462): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.04.52:570][710]LogInterchangeEngine: Display: Interchange import: Using stack [OverridePipeline] to import.
[2025.08.14-06.04.52:570][710]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Andy/AppData/Local/Temp/Archetype25CC28044D85BE62663BB0A3EF269DE2.dna]
[2025.08.14-06.05.01:336][710]LogSkeletalMesh: Building Skeletal Mesh FaceMesh_2…
[2025.08.14-06.05.03:018][710]LogSkeletalMesh: Built Skeletal Mesh [1.68s] /Engine/Transient/FaceMesh_2.FaceMesh_2
[2025.08.14-06.05.03:046][710]LogInterchangeEngine: Display: Interchange import completed [C:/Users/Andy/AppData/Local/Temp/Archetype25CC28044D85BE62663BB0A3EF269DE2.dna]
[2025.08.14-06.05.03:068][710]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (FaceMesh_2) …
[2025.08.14-06.05.04:461][710]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
[2025.08.14-06.05.04:591][710]LogDNAToSkelMeshMap: InitVertexMap: 1.097400
[2025.08.14-06.05.04:591][710]LogDNAToSkelMeshMap: Map joints: 0.324800
[2025.08.14-06.05.05:360][710]LogSkeletalMesh: Building Skeletal Mesh FaceMesh_2…
[2025.08.14-06.05.05:375][710]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (FaceMesh_2) …
[2025.08.14-06.05.06:164][710]LogOutputDevice: Warning:

Script Stack (0 frames) :

[2025.08.14-06.05.06:172][710]LogWindows: Error: appError called: Assertion failed: OutTangentZ.Num() == NumWedges [File:D:\build++UE5\Sync\Engine\Source\Developer\MeshUtilities\Private\MeshUtilities.cpp] [Line: 2094]

[2025.08.14-06.05.06:172][710]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Brand new project, default metahuman.