Just got updated, still have this problem with Full-rig crushes.
Error:
Summary
LoginId:0dabcf4c41c4da46e99d688afabde0d0
EpicAccountId:aeeeab7ade9f4eb1ab3de83313652cbf
Assertion failed: OutTangentZ.Num() == NumWedges [File:D:\build++UE5\Sync\Engine\Source\Developer\MeshUtilities\Private\MeshUtilities.cpp] [Line: 2094]
UnrealEditor_Core
UnrealEditor_MeshUtilities
UnrealEditor_MeshUtilities
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor_SkeletalMeshUtilitiesCommon
UnrealEditor
UnrealEditor
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
kernel32
ntdll
Can’t attach full log, but here is last ~100 lines from it:
Summary
[2025.08.14-06.03.26:282][ 0]LogPython: Display: Running start-up script D:/Programs/UE_5.6/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py… took 10.379 ms (total: 21.499 ms)
[2025.08.14-06.03.26:482][ 1]LogAssetRegistry: AssetRegistryGather time 0.4320s: AssetDataDiscovery 0.0368s, AssetDataGather 0.3268s, StoreResults 0.0685s. Wall time 8.2140s.
NumCachedDirectories 5. NumUncachedDirectories 2390. NumCachedFiles 8824. NumUncachedFiles 2409.
BackgroundTickInterruptions 0.
[2025.08.14-06.03.26:502][ 1]LogPlacementMode: Display: The Asset Registry is done with its initial scan, the list of placeable classes has been updated.
[2025.08.14-06.03.26:510][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2025.08.14-06.03.26:510][ 1]LogStreaming: Display: FlushAsyncLoading(411): 1 QueuedPackages, 164 AsyncPackages
[2025.08.14-06.03.26:519][ 1]LogSourceControl: Uncontrolled asset discovery started…
[2025.08.14-06.03.26:531][ 1]LogUObjectGlobals: Warning: Failed to find object ‘Object /Script/VirtualScoutingEditor.VPScoutingMode’
[2025.08.14-06.03.26:642][ 4]LogSourceControl: Uncontrolled asset discovery finished in 0.122745 seconds (Found 11209 uncontrolled assets)
[2025.08.14-06.03.26:706][ 4]LogPSOHitching: Encountered 100 PSO creation hitches so far (19 graphics, 81 compute). 0 of them were precached.
[2025.08.14-06.03.27:402][ 31]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 3.890774
[2025.08.14-06.03.27:402][ 31]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.08.14-06.03.27:403][ 31]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 3.922113
[2025.08.14-06.03.27:824][ 40]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.08.14-06.03.28:201][ 45]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 4.666528
[2025.08.14-06.03.28:202][ 45]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1327463752
[2025.08.14-06.03.28:202][ 45]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 4.666528, Update Interval: 306.251404
[2025.08.14-06.03.28:578][ 56]LogEOSSDK: Error: LogEOS: EOS_Auth_CopyUserAuthToken - One or more parameters are null
[2025.08.14-06.03.28:578][ 56]LogFab: Error: User auth token is invalid - unable to get auth token
[2025.08.14-06.03.28:632][ 58]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…459 AccountId: aee…cbf Access[Expires: 2025.08.14-08.03.30 Remaining: 7200.67] Refresh[Expires: 2026-02-10T04:07:31.061Z Remaining: 15545041.06] State: Valid
[2025.08.14-06.03.28:671][ 59]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2025.08.14-06.03.29:058][ 73]LogFileCache: Scanning file cache for directory ‘E:/UnrealProjects/test_01/Content/’ took 0.00s
[2025.08.14-06.03.29:063][ 73]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2025.08.14-06.03.29:063][ 73]LogFab: Display: User logged in
[2025.08.14-06.03.29:063][ 73]LogFab: Display: User client id: xyza7891REBVsEqSJRRNXmlS7EQHM459
[2025.08.14-06.03.29:064][ 74]LogSlate: Window ‘Plugins’ being destroyed
[2025.08.14-06.03.29:069][ 74]LogSlate: Window ‘Plugins’ being destroyed
[2025.08.14-06.03.29:297][ 86]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
[2025.08.14-06.03.29:562][ 88]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-Cput_l-zy0yURfj4EuprQA-uJ3t_uc_j0aXz95vIy-K-g]
[2025.08.14-06.03.29:986][ 96]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font ‘../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2025.08.14-06.03.30:744][124]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
[2025.08.14-06.03.34:311][490]LogContentBrowser: Deferred new asset file creation: NewMetaHumanCharacter
[2025.08.14-06.03.34:331][490]LogContentBrowser: Creating deferred item: NewMetaHumanCharacter
[2025.08.14-06.03.34:341][491]LogContentBrowser: Renaming the item being created (Deferred Item: NewMetaHumanCharacter).
[2025.08.14-06.03.34:634][516]LogContentBrowser: Attempting asset rename: NewMetaHumanCharacter → NewMetaHumanCharacter
[2025.08.14-06.03.36:906][516]LogStreaming: Display: FlushAsyncLoading(414): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.36:994][516]LogContentBrowser: End creating deferred item NewMetaHumanCharacter
[2025.08.14-06.03.37:694][561]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2025.08.14-06.03.37:699][561]LogFileHelpers: InternalPromptForCheckoutAndSave started…
[2025.08.14-06.03.37:733][561]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/NewMetaHumanCharacter] ([1] browsable assets)…
[2025.08.14-06.03.37:733][561]OBJ SavePackage: Finished generating thumbnails for package [/Game/NewMetaHumanCharacter]
[2025.08.14-06.03.37:733][561]Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/NewMetaHumanCharacter” FILE=“E:/UnrealProjects/test_01/Content/NewMetaHumanCharacter.uasset” SILENT=true
[2025.08.14-06.03.37:744][561]LogSavePackage: Moving output files for package: /Game/NewMetaHumanCharacter
[2025.08.14-06.03.37:744][561]LogSavePackage: Moving ‘E:/UnrealProjects/test_01/Saved/NewMetaHumanCharacter462165C447B40D4E2EE5F99DCD7F8EDC.tmp’ to ‘E:/UnrealProjects/test_01/Content/NewMetaHumanCharacter.uasset’
[2025.08.14-06.03.37:753][561]LogFileHelpers: InternalPromptForCheckoutAndSave took 54.400 ms
[2025.08.14-06.03.37:780][561]LogContentValidation: Display: Starting to validate 1 assets
[2025.08.14-06.03.37:780][561]LogContentValidation: Enabled validators:
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.EditorValidator_Material
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.EditorValidator_Localization
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.PackageFileValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/InputBlueprintNodes.EnhancedInputUserWidgetValidator
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/MutableValidation.AssetValidator_CustomizableObjects
[2025.08.14-06.03.37:780][561]LogContentValidation: /Script/MutableValidation.AssetValidator_ReferencedCustomizableObjects
[2025.08.14-06.03.37:780][561]AssetCheck: /Game/NewMetaHumanCharacter Validating asset
[2025.08.14-06.03.37:809][561]LogSourceControl: Display: Uncontrolled Changelist persistency file saved E:/UnrealProjects/test_01/Saved/SourceControl/UncontrolledChangelists.json
[2025.08.14-06.03.38:260][616]LogAssetEditorSubsystem: Opening Asset editor for MetaHumanCharacter /Game/NewMetaHumanCharacter.NewMetaHumanCharacter
[2025.08.14-06.03.38:260][616]LogStreaming: Display: FlushAsyncLoading(417): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.38:260][616]LogMetaHumanCoreTechLib: Display: Loading texture synthesis model data from file ../../../Engine/Plugins/MetaHuman/MetaHumanCharacter/Content/Optional/TextureSynthesis/TS-1.3-D_UE_res-1024_nchr-153/compressed.ar
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:341][616]LogAssetGuideline: Detected ini branch name Engine from filename /Config/DefaultEngine.ini
[2025.08.14-06.03.38:350][616]LogSkeletalMesh: Building Skeletal Mesh SKM_Face…
[2025.08.14-06.03.38:367][616]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Face) …
[2025.08.14-06.03.39:298][616]LogSkeletalMesh: Skeletal mesh [/MetaHumanCharacter/Face/SKM_Face.SKM_Face]: The derived data key is different after the build. Save the asset to avoid rebuilding it everytime the editor load it.
[2025.08.14-06.03.39:308][616]LogSkeletalMesh: Built Skeletal Mesh [0.96s] /MetaHumanCharacter/Face/SKM_Face.SKM_Face
[2025.08.14-06.03.39:662][616]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (SKM_Body) …
[2025.08.14-06.03.39:780][616]LogDNAToSkelMeshMap: InitVertexMap: 3.199100
[2025.08.14-06.03.39:781][616]LogDNAToSkelMeshMap: InitVertexMap: 1.022500
[2025.08.14-06.03.40:011][616]LogDNAToSkelMeshMap: Map joints: 0.133600
[2025.08.14-06.03.40:204][616]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (BodyMesh_1) …
[2025.08.14-06.03.40:232][616]LogDNAToSkelMeshMap: InitVertexMap: 44.686300
[2025.08.14-06.03.41:020][616]LogChaosDD: Not creating Chaos Debug Draw Scene for world World_0
[2025.08.14-06.03.41:063][616]LogMetaHumanCharacterEditor: Time to read character preview assets = 0.0026898000005530776
[2025.08.14-06.03.41:394][616]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘MetaHumanCharacterEditorLayout_5’ but failed for some reason. It will not be displayed.
[2025.08.14-06.03.41:523][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_BaseEnvironment_LevelInstance_1) is flushing async loading
[2025.08.14-06.03.41:529][616]LogStaticMesh: Display: Building static mesh SM_HalfSphereBackground (Required Memory Estimate: 7.071731 MB)…
[2025.08.14-06.03.41:532][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/L_PostProcessing_LevelInstance_2) is flushing async loading
[2025.08.14-06.03.41:553][616]LogStaticMesh: Built static mesh [0.03s] /MetaHumanCharacter/LightingEnvironments/Dependencies/SM_HalfSphereBackground.SM_HalfSphereBackground
[2025.08.14-06.03.41:567][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Studio_LevelInstance_3) is flushing async loading
[2025.08.14-06.03.41:601][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Split_LevelInstance_4) is flushing async loading
[2025.08.14-06.03.41:606][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Fireside_LevelInstance_5) is flushing async loading
[2025.08.14-06.03.41:610][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Moonlight_LevelInstance_6) is flushing async loading
[2025.08.14-06.03.41:615][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Tungsten_LevelInstance_7) is flushing async loading
[2025.08.14-06.03.41:622][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/Portrait_LevelInstance_8) is flushing async loading
[2025.08.14-06.03.41:626][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/RedLantern_LevelInstance_9) is flushing async loading
[2025.08.14-06.03.41:630][616]LogStreaming: Display: ULevelStreaming::RequestLevel(/Temp/MetaHumanCharacter/LightingEnvironments/TextureBooth_LevelInstance_10) is flushing async loading
[2025.08.14-06.03.41:882][616]LogRenderer: Recreating Persistent SBTs due to initializer changes:
NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2
NumGeometrySegments changed: current: 0 - new: 512
[2025.08.14-06.03.41:992][616]LogPSOHitching: Encountered 150 PSO creation hitches so far (43 graphics, 107 compute). 0 of them were precached.
[2025.08.14-06.03.42:057][616]LogD3D12RHI: Waited for PSO creation for 100.000000ms
[2025.08.14-06.03.53:646][415]LogStreaming: Display: FlushAsyncLoading(449): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.55:378][496]LogStreaming: Display: FlushAsyncLoading(461): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.03.59:448][820]LogMetaHumanCharacterEditor: Display: Auto-Rigging Face Mesh
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: [Boot] EOSSDK Version 1.17.0-41373641 booting at 2025-08-14T06:04:01.580Z using C
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: [Boot] EOSSDK Platform Properties [OS=Windows/10.0.26100.4484.64bit, ClientId=xyza7891Vvenk5Y4gTqAtlR68CLCxlQa, ProductId=4f96de1c53a5447286140dfadc531909, SandboxId=56ebfb981e2c45439be6fc5cdca5a5f9, DeploymentId=c9637d8badcd44c9a311d267b5dc1eb4, ProductName=test_01, ProductVersion=++UE5+Release-5.6-CL-44394996, IsServer=false, Flags=DisableOverlay]
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOSOverlay: Overlay will not load, because it was explicitly disabled when creating the platform
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOSAntiCheat: [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: SetApplicationStatus - OldStatus: EOS_AS_Foreground, NewStatus: EOS_AS_Foreground, Current Time: 0001.01.01-00.00.00
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: SetNetworkStatus - OldStatus: EOS_NS_Online, NewStatus: EOS_NS_Online
[2025.08.14-06.04.01:580][964]LogEOSSDK: LogEOS: Updating Platform SDK Config, Time: 0.000012
[2025.08.14-06.04.01:892][988]LogEOSSDK: LogEOS: SDK Config Platform Update Request Successful, Time: 0.299399
[2025.08.14-06.04.01:893][988]LogEOSSDK: LogEOSAnalytics: EOS SDK Analytics disabled for route [1].
[2025.08.14-06.04.01:894][988]LogEOSSDK: LogEOS: Updating Product SDK Config, Time: 0.311990
[2025.08.14-06.04.02:245][ 15]LogEOSSDK: LogEOSAnalytics: Start Session (User: …)
[2025.08.14-06.04.02:556][ 39]LogEOSSDK: LogEOS: SDK Config Product Update Request Successful, Time: 0.963451
[2025.08.14-06.04.02:558][ 39]LogEOSSDK: LogEOS: SDK Config Data - Watermark: 1327463752
[2025.08.14-06.04.02:558][ 39]LogEOSSDK: LogEOS: ScheduleNextSDKConfigDataUpdate - Time: 0.963451, Update Interval: 348.293701
[2025.08.14-06.04.02:911][ 66]LogEOSSDK: LogEOSAuth: UpdateUserAuthToken: User ClientId: xyz…lQa AccountId: aee…cbf Access[Expires: 2025.08.14-08.04.04 Remaining: 7200.96] Refresh[Expires: 2026-02-10T04:08:38.865Z Remaining: 15545074.87] State: Valid
[2025.08.14-06.04.02:923][ 67]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Received FUserAuthToken
[2025.08.14-06.04.03:250][ 92]LogEOSSDK: LogEOSAuth: UserAuthGenerated: Login complete: EOS_Success
[2025.08.14-06.04.03:541][114]LogEOSSDK: Warning: LogEOS: Error response received from backend. ServiceName=[Friend], OperationName=[GetBlockList], Url=[], HttpStatus=[403], ErrorCode=[errors.com.epicgames.common.insufficient_scopes], NumericErrorCode=[1056], ErrorMessage=[Insufficient access scopes. Expected: [friends_list]], CorrId=[EOS-Cput_l-zy0yURfj4EuprQA-I5xzMIhL-0WOX0WFmkTcjA]
[2025.08.14-06.04.52:568][710]LogStreaming: Display: FlushAsyncLoading(462): 1 QueuedPackages, 0 AsyncPackages
[2025.08.14-06.04.52:570][710]LogInterchangeEngine: Display: Interchange import: Using stack [OverridePipeline] to import.
[2025.08.14-06.04.52:570][710]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Andy/AppData/Local/Temp/Archetype25CC28044D85BE62663BB0A3EF269DE2.dna]
[2025.08.14-06.05.01:336][710]LogSkeletalMesh: Building Skeletal Mesh FaceMesh_2…
[2025.08.14-06.05.03:018][710]LogSkeletalMesh: Built Skeletal Mesh [1.68s] /Engine/Transient/FaceMesh_2.FaceMesh_2
[2025.08.14-06.05.03:046][710]LogInterchangeEngine: Display: Interchange import completed [C:/Users/Andy/AppData/Local/Temp/Archetype25CC28044D85BE62663BB0A3EF269DE2.dna]
[2025.08.14-06.05.03:068][710]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (FaceMesh_2) …
[2025.08.14-06.05.04:461][710]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms
[2025.08.14-06.05.04:591][710]LogDNAToSkelMeshMap: InitVertexMap: 1.097400
[2025.08.14-06.05.04:591][710]LogDNAToSkelMeshMap: Map joints: 0.324800
[2025.08.14-06.05.05:360][710]LogSkeletalMesh: Building Skeletal Mesh FaceMesh_2…
[2025.08.14-06.05.05:375][710]LogSkeletalMesh: Display: Waiting for skinned assets to be ready 0/1 (FaceMesh_2) …
[2025.08.14-06.05.06:164][710]LogOutputDevice: Warning:
Script Stack (0 frames) :
[2025.08.14-06.05.06:172][710]LogWindows: Error: appError called: Assertion failed: OutTangentZ.Num() == NumWedges [File:D:\build++UE5\Sync\Engine\Source\Developer\MeshUtilities\Private\MeshUtilities.cpp] [Line: 2094]
[2025.08.14-06.05.06:172][710]LogWindows: Windows GetLastError: The operation completed successfully. (0)
Brand new project, default metahuman.