In ue5.6 the Chaos Cache Manager will record but when you go to play it does not do anything or the object will snap back to its original position. Works perfect in 5.4.3 but in my 5.6 engine it does not.
same problem fml
Terrible, they broke it, doesn’t work on my end either.
It happened the same but when I put a name in “cache name” it went right. In the sequencer works right, but if I close the program and reopen again it doen,t work
Anyone solved the trouble yet? Or found any cheatcode?)
cache erro