[UE5.6] Cannot find GameMode Blueprint derived from C++ class in Project Settings

Following the official " Code a First-Person Adventure Game" tutorial:

  1. Created C++ class AdventureGameMode
  2. Created Blueprint BP_AdventureGameMode derived from it
  3. Went to Project Settings → Maps & Modes → Default GameMode
    https://dev.epicgames.com/documentation/en-us/unreal-engine/code-a-firstperson-adventure-game-in-unreal-engine

Problem:
:cross_mark: BP_AdventureGameMode doesn’t appear in the dropdown
Why isn’t my Blueprint detected as a valid GameMode?




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