UE5.5 widget screen multiplayer doesn't work

I’ll keep this thread alive as it is definitely a bug that the host can not see screen space widgets attached to characters. I changed to world space and added logic to always face camera, but this is not a good solution for my game because it changes by distance and is hidden behind objects.

There is another solution to add the widget to a blueprint actor and attach that to the character. This works for simple consistent widgets, but mine is dynamic with several elements that has code coming from other blueprints. This causes me to rework my entire widget system in order for the data to be fed through a bp attached to the character. I am trying to figure out when this will be fixed to know if I need to fundamentally change my code or not.

I’ll try to keep this post active.