UE5.5 Listen Server sees animations on clients laggy/jittery/slow?

Hello, when i replicate an animation to play for client, clients sees eachother near perfect but listen server seeing them jittery/slow motion. I try to force tick on listen-server like;

bool USBMovementComponent::ShouldForcePoseTick() const
{
return bForcePoseTickOnListenServer
&& IsNetMode(NM_ListenServer)
&& CharacterOwner
&& CharacterOwner->GetMesh();
}

void USBMovementComponent::ServerAutonomousProxyTick(float DeltaTime)
{
Super::ServerAutonomousProxyTick(DeltaTime);

if (!ShouldForcePoseTick())
{
	return;
}

USkeletalMeshComponent* Mesh = CharacterOwner->GetMesh();
const bool bAlreadyTicked = Mesh->PoseTickedThisFrame();

if (!bAlreadyTicked)
{
	TickCharacterPose(DeltaTime);
}

}

but this time listen-server sees client animations like 2X speed. Any kind a help appriciated