I found the reason, it is because SvPosition .z
is not filled correctly, I have to manually set its z from SceneDepth texture. Maybe I am missing something so that the z
is not filled in my PS Shader
I found the reason, it is because SvPosition .z
is not filled correctly, I have to manually set its z from SceneDepth texture. Maybe I am missing something so that the z
is not filled in my PS Shader