请问5.5要如何设置才能 导入FBX的时候,资源带前缀(FBX的名称)
Hi @Anonymous_cca4fc9bcd09684dd4a492cf1ec5b4e5
Unlike previous versions Unreal Engine 5.5 no longer includes the FBX name as a prefix when importing an FBX with multiple models.
You can use Advance Renamer plugin instead.
Here’s a tutorial on how to use it!
Hope it helps!