UE5.5 导入FBX(带多个模型的)后 资源名称 不带前缀(FBX的名称),在5.4之前的版本 导入fbx 资源名称是会带前缀的(FBX的名称)

请问5.5要如何设置才能 导入FBX的时候,资源带前缀(FBX的名称)

Hi @Anonymous_cca4fc9bcd09684dd4a492cf1ec5b4e5

Unlike previous versions Unreal Engine 5.5 no longer includes the FBX name as a prefix when importing an FBX with multiple models.

You can use Advance Renamer plugin instead.
Here’s a tutorial on how to use it!

Hope it helps!