[UE5.5] Can't use GeometryScript in C++

Hello, I am trying to write a function to expose to blueprints that will convert a DynamicMesh to a ProceduralMesh, in order to simulate physics on it.

But for some reason I can’t include classes from GeometryScript/ :
image

In my project Build.cs file I have included these modules:
"ProceduralMeshComponent", "GeometryCore", "DynamicMesh", "GeometryScriptingCore", "GeometryFramework"

But still my includes are not working.
image

Any help is greatly appreciated, I know I must be missing something but not sure what at this point

I'm also having trouble with this problem. The issue is that it doesn't recognize the library in build.cs, no matter what I do. This is VS Studio's fault.