[UE5.5] Can't use GeometryScript in C++

Hello, I am trying to write a function to expose to blueprints that will convert a DynamicMesh to a ProceduralMesh, in order to simulate physics on it.

But for some reason I can’t include classes from GeometryScript/ :
image

In my project Build.cs file I have included these modules:
"ProceduralMeshComponent", "GeometryCore", "DynamicMesh", "GeometryScriptingCore", "GeometryFramework"

But still my includes are not working.
image

Any help is greatly appreciated, I know I must be missing something but not sure what at this point