UE5.5 Bug, sequencer audio does not fade when attached to actor

I made a post about a year ago explaining an issue I was having with UE5.4 where audio would not fade in Sequencer. This bug was fixed, but I’ve encountered a very similar bug while still using 5.4.

Here’s the post in question: UE5.4 Bug, sequencer audio does not fade

When attaching audio to an actor in sequencer, we get basically the exact same issue as the post above: the audio does not fade. I checked 5.5 to see if this was fixed, but it still seems to be a problem there too.

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I’m just gonna assume this broke for the same reason as the original sequencer bug, but wanted to report it nonetheless.