UE5.4 Bug, sequencer audio does not fade

Updated to 5.4, now all of my level sequences refuse to fade any of the audio in or out. All fades are ignored, and the audio abruptly starts and stops. This was not an issue in 5.2.

Tried creating a new level sequence, same issue, sounds don’t fade. Tried making a new project, sounds still do not fade there either.
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The only work around I’ve been able to find is setting keyframes for each track and manually fading the volume out that way, but it’s not exactly optimal.

Is UE5.4 just broken? Frankly I have no idea how this didn’t get caught, considering how big of a deal sequencer is.

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Stumbled upon this today as well… Can confirm on 5.2 this was not an issue.

Thanks for the post. I confirmed this is indeed a regression from 5.2. I filed a bug here and you should be able to track it’s progress when it becomes public: