UE5.5-5.51 bugs and crashes

Well as in two days, I found many bugs on ue 5.5. it’s understandable since it’s a new version, so I won’t list those specific to my project. Here’s some bugs I hope Epic will come around and fix them for us. Feel free to leave your ue 5.5 bugs here.

  • Global illumination is randomly missing for android. (sometimes it comes, sometime it doesn’t)

  • Replicating Sequencer with autoplay crash non-editor build for PC.

  • Open movie cannot be skip and won’t load the game after it ends.

  • Some Post process won’t save after compiled for android.

  • Pak chunking no longer respects parent asset labels or chunks properly

  • r.RayTracing.Culling this command also not working to get long shadows after some distance in UE5.1

  • Light mass won’t update after build. (fixed in 5.51.)

  • Shipping build cannot load assets. (fixed in 5.51.)

  • Nav Mesh often get asked to be rebuild for no good reasons. (fixed in 5.51.)

  • Tranlations tool are broken, can’t gather text or export import .po (fixed in 5.51)

  • Editor randomly crashes when dragging windows in editor too fast. (fixed in 5.51)

Hey there @KillerPenguin! Thanks for finding these bugs! If possible, could you report them over here so they may be catalogued by the appropriate team?

https://www.unrealengine.com/en-US/support/report-a-bug

Well I just found another one.

Your Pak system is broken. I could compile and package the game with Pak, but when it launches, it reports that (all?) assets are missing.

For anyone who got the same error, the solution is to build using development. At least in my case, this solved the problem.

:\

Will there be any hotfix coming soon?

Crashing every three minutes, and no translation tool is a deal breaker here.

When migrating assets from one project to another(both 5.5), when migration is completed - all the migrated assets (or some dependent ones) just disappear from content browser. Restarting the editor restores them.

UE5’s native water system is also causing the editor to crash with mega light enabled, but Epic Game has already fixed it and it will be available in the next hotfix.

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If you use water plug in, the landmass asset won’t be removed properly preventing a successful build for android.

This include other editor asset too. Excluding editor asset option seems to be wonky, as far as I can tell.

edit

Seems like all shipping built on all platforms are producing wierd errors, (missing asset, including editor assets, bra bra bra…)

Well the sad part is, you kinda need shipping build for android publishing. So are we going to get this fix soon?

UE 5.51 did fix the translation tool and is a bit less crashy. The rest is still there, sO i’m gonna rename the title to UE5.5-5.51 bugs and crashes.

Adding one more UE5.5.1 bug, android’s Global Illumination is completely missing on maps.

Haven’t tested the iOS. but i’m gonna wait til they fix the android first.

r.RayTracing.Culling this command also not working to get long shadows after some distance in UE5.1
And when u import some asset ur pivot point wont show but when press G on keyboard and press again it will start to show the pivot point found this two bugs today
hope they fix this soon Peace

Pak chunking no longer respects parent asset labels or chunks properly

HotFix 5.52 is out and sadly, it didn’t address any of the issue here. T_T

Gonna added another bug they didn’t fix: Replicating Sequencer with autoplay crash non-editor build for PC. (Surprisingly, it works in mobile.)