Well as in two days, I found many bugs on ue 5.5. it’s understandable since it’s a new version, so I won’t list those specific to my project. Here’s some bugs I hope Epic will come around and fix them for us. Feel free to leave your ue 5.5 bugs here.
Global illumination is randomly missing for android. (sometimes it comes, sometime it doesn’t)
Replicating Sequencer with autoplay crash non-editor build for PC.
Open movie cannot be skip and won’t load the game after it ends.
Some Post process won’t save after compiled for android.
Pak chunking no longer respects parent asset labels or chunks properly
r.RayTracing.Culling this command also not working to get long shadows after some distance in UE5.1
Light mass won’t update after build. (fixed in 5.51.)
Shipping build cannot load assets. (fixed in 5.51.)
Nav Mesh often get asked to be rebuild for no good reasons. (fixed in 5.51.)
Tranlations tool are broken, can’t gather text or export import .po (fixed in 5.51)
Editor randomly crashes when dragging windows in editor too fast. (fixed in 5.51)
Hey there @KillerPenguin! Thanks for finding these bugs! If possible, could you report them over here so they may be catalogued by the appropriate team?
When migrating assets from one project to another(both 5.5), when migration is completed - all the migrated assets (or some dependent ones) just disappear from content browser. Restarting the editor restores them.
UE5’s native water system is also causing the editor to crash with mega light enabled, but Epic Game has already fixed it and it will be available in the next hotfix.
r.RayTracing.Culling this command also not working to get long shadows after some distance in UE5.1
And when u import some asset ur pivot point wont show but when press G on keyboard and press again it will start to show the pivot point found this two bugs today
hope they fix this soon Peace