UE5.4 tessellation displacement doesn't work

Hi everyone!

I know UE5.4 is just released but I wanted to try it on a landscape I’ve created using Gaea. The resolution of the landscape is 4033x4033. And after making some adjustments to my landscape material everything seems correct. However, it doesn’t work although I don’t get any errors or stuff.

I also added the two necessary commands under render settings in the .ini file before testing it out but nothing happened. Additionally, I face extremely poor performance after enabling the nanite and clicking Build Landscape. Nanite triangles get too small which is fine but I don’t see any displacement.

I just want to learn if this is a general problem. If it doesn’t work on such a large landscape what should be the limits of the resolution of the landscape?

Thanks!

same here

Did someone find the issue ?