This is aliasing, specifically in the form of a moire pattern. You can look this up, it’s a ubiquitous problem in realtime computer graphics. It is typically a problem specific to geometry, because when the detail is in a texture the mipmaps are used and they’re pre-filtered, so if you can make the surface pattern a texture rather than geometry, it should resolve the problem.
Otherwise, you can read through the TSR documentation, it has an entire section specifically dedicated to this issue: Temporal Super Resolution in Unreal Engine | Unreal Engine 5.7 Documentation | Epic Developer Community
Thanks for replying, I’m still trying to figure it out.