I am making a game where the player is able to take pictures in the level using a scene campture component 2d and is then able to view those pictures in a UI widget.
The level has a post processing volume that applies a psx shader to the whole level.
The problem is that I do not know how to get the scene campture component 2d to campture the shader and then draw it corectly to the render target.
I think I have found the problem. I do not understand the specificks of it but it has something to do with the capture component gathering data in HDR and the render target only being able to render the information in LDR. By trying to down scale the details it gets messed up.
My only solution is to capture images without applying the shader to it and then displaying the images in a widget in world space and applying the shader that way.