UE5.4 Nanite Tessellation Cracking on SubD Mesh

I keep getting this tessellation problem on everything i try and do, any suggestions? I’m out of ideas…

I’ve tried greyscale DISP maps, color DISP maps, lowering magnitude (still is there just less obvious, lower subd meshes, applying modifiers then reUV, both channel pack and non channel pack, im at a loss