@RafigRzayev Im curious how your experience was.
Starting from the vrTemplate, the only way to enable Mobile HDR is to disable desktopTAA on mobile. After that and building for Quest, you get glitches and one black eye. You have to disable MobileMultiview AND switch from MSAA to TAA to get it working on Quest but the AA looks just horrible.
The alternative to get mobile HDR is to switch the mobile shading method to deferred but then you’re in the same situation again; you need to disable MSAA and mobile multiview to get things working again but that results in a big framedrop and blurry graphics (due tot TAA).
Any suggestions @VictorLerp how to enable HDR (for bloom and exposure) on Quest and still have decent performance and visual quality?