UE5.4 - Metahumans Rendering and LOD issue

Hi all, I hope you are all doing well!
I recently migrated some of my Metahumans from 5.3 to 5.4 and I noticed some issues in the rendering and LODs. I am using an NVIDIA RTX 2080 Ti with the latest studio drivers (552.22).
Does Anyone experienced the same issue?

Scene in UE5.3:

Scene in UE5.4 in a fresh new level:

I did update the MTHs in MTC and imported from Quixel bridge.

Many thanks in advance for your answers!
Best,
Geoff

In case you are referring to the Groom, I noticed the same problems.
In 5.3, the Groom disappearing at distance could be solved by adjusting the LOD_Sync settings and setting it to 0.

In 5.4, its a bit more work:

Open the Metahuman Blueprint, click here in the outliner:
image

And then set forced lod to 0
image

Then you click on the Groom, e.g. Hair. and Search for LOD on the Details Panel.
I then set it to Never Distance Cull
image

And lastly, you open up your Groom, go to the LOD tab and set LOD mode to Manual

That should fix it :slight_smile:

3 Likes

Nope this does not work :frowning:

2 Likes

Opening the groom asset itself and manually lowering the “Screen Size Percentage” on the LODs that I wasn’t using fixed this issue for me. Despite setting the LOD manually in the Metahuman’s LOD component and checking “Never Distance Cull” the groom asset would still disappear at certain distances (5.5.4).
I hope this helps someone else.