UE5.4: Error with "USDImport" node in Cloth Asset (Invalid input LOD 0)

Yes. This was caused by a misalignment of the garment from the skeletal mesh of the Metahuman (offset on the y-Axis) upon the FIRST USD import in the TransferSkinWeights node. We fixed this by manually realigning before ACCEPTING. We’re checking whether the Marvelous Designer USD is the issue, or UE is.) Manually re-aligning it is a workaround.