Just blown away on how difficult to have simple movable shadow on a built package is…
This is just overwhelming and non sense
I have the downloaded the Movement sample
GitHub - oculus-samples/Unreal-Movement: Body, Eye and Face Tracking code sample.
and it has movable shadows.
I have copied all the .ini settings and everything else to my project, but shadows only work in the “movement” maps
I just give up
Thanks @Uno1982 for posting such detailed tutorial and for the files! …still too difficult