UE5.4.1 Crash - Null resource entry in uniform buffer parameters FLight Function Atlas Global Parameters.Resources

Reference ID

998cc12844be51dca1c252b811273a47

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Stability

Summary

VR Preview Crashes as soon as Game is played

Steps to Reproduce

  1. Create a Third person Template ( Just so DX12 and other settings are set as default )
  2. Add in VR Template
  3. Disable Forward Rendering
  4. Add in any light type to Player Character
  5. Make Sure DX12 is default RHI and SM6 is default
  6. Play VR Preview | Build game and play

Expected Result

Fatal Error | Game Crash

Observed Result

[2024.05.17-03.39.13:649][557]LogThreadingWindows: Error: Runnable thread Foreground Worker #1 crashed.
[2024.05.17-03.39.13:651][557]LogWindows: Error: === Critical error: ===
[2024.05.17-03.39.13:651][557]LogWindows: Error:
[2024.05.17-03.39.13:651][557]LogWindows: Error: Assertion failed: Resource [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 593]
[2024.05.17-03.39.13:651][557]LogWindows: Error: Null resource entry in uniform buffer parameters: FLightFunctionAtlasGlobalParameters.Resources[1], ResourceType 0x10.
[2024.05.17-03.39.13:651][557]LogWindows: Error:
[2024.05.17-03.39.13:651][557]LogWindows: Error:
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9be6cbaea UnrealEditor-RenderCore.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff995fe4359 UnrealEditor-D3D12RHI.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9be583046 UnrealEditor-RenderCore.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9be563da3 UnrealEditor-RenderCore.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9be53f847 UnrealEditor-RenderCore.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9be5a3a1e UnrealEditor-RenderCore.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9be5597f4 UnrealEditor-RenderCore.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9bf3c2485 UnrealEditor-Core.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9bf3c21bf UnrealEditor-Core.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9bf3ea115 UnrealEditor-Core.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9bf3b2390 UnrealEditor-Core.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9bf5b6b13 UnrealEditor-Core.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9bfa1b7ad UnrealEditor-Core.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ff9bfa0f127 UnrealEditor-Core.dll!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error: [Callstack] 0x00007ffaff14257d KERNEL32.DLL!UnknownFunction
[2024.05.17-03.39.13:651][557]LogWindows: Error:
[2024.05.17-03.39.13:651][557]LogWindows: Error: Crash in runnable thread Foreground Worker #1
[2024.05.17-03.39.13:656][557]LogExit: Executing StaticShutdownAfterError
[2024.05.17-03.39.13:661][557]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.05.17-03.39.13:661][557]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler)
[2024.05.17-03.39.13:661][557]LogCore: Engine exit requested (reason: Win RequestExit)

Platform(s)

UE5.4.1 and UE5.4.2 Source

Additional Notes

Crash seems to happen whenever Player AI Character is spawned with any light component. This occurs in DX12 and deferred rendering. Vulkan is fine

Having the exact same issue when running VR Preview, but I don’t have a light source attached to my player character… I did upgrade my project from UE5.3 to UE5.4.2 when this began happening.

I had the same error and what helped was setting sg.AntiAliasingQuality 0 that fixed it for me.