Hi all,
I’m having this super weird shadow like effect that I can not seem to fix. It shows in random spots.
I remember someone told me to use the commands r.Lumen.Reflection.SOMETHING to fix it but I might be mistaken on dreaming.
Info:
I’m using UE5.3
The whole scene is a Datasmith assets.
Please watch the video to see the shadow like effect and help me fix it.
Thank you very much.
Hello there @AKA_The_Boss!
That is a strange occurrence, with no clear origin. Checking around the community, there are multiple ways to deal with flickering effects, let’s try to implement some of them:
-
Please ensure your OS and video drivers are in the latest version available. I would suggest a clean install of nVidia drivers, and to use the Developer drivers
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Next, if Nanite is enabled in your affected meshes, test by disabling it
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If the affected assets are always the same, if would be worth opening them in a 3D tool (like Blender), and perform checks for normals orientation, and non-manifold geometry
-
As per the command you are referring, it could be one of the following below:
r.Lumen.Reflections.HierarchicalScreenTraces 0
r.Lumen.Reflections.HighQuality 0
r.Lumen.ScreenProbeGather.ScreenTraces 0
r.Lumen.Reflections.ScreenTraces 0
- You can also test disabling hardware ray tracing:
It might be an issue with the virtual shadow resolution. You can give it a try:
r.Shadow.Virtual.OnePassProjection.MaxLightsPerPixel 64
1 Like
Thank you for replying. I have tried all of these, but nothing works.
I came to the conclusion that it is related to shadow maps.
YoungTree solution has fixed it
Thank you very much. This solution has fixed it.
Thank you thank you thank you!