UE5.3 UATHelper ERROR: SCW 10 Queued Jobs, Finished 10 single jobs (windows build)

UATHelper: Packaging (Windows): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 10 single jobs
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/TSlateElementPSBorderfalsetruefalsefalseA/0:/Engine/Private/SlateElementPixelShader.usf|Main Type ‘TSlateElementPSBorderfalsetruefalsefalseA’ ‘/Engine/Private/SlateElementPixelShader.usf’ Entry ‘Main’ Permutation 0
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FHZBBuildCS/54:/Engine/Private/HZB.usf|HZBBuildCS Type ‘FHZBBuildCS’ ‘/Engine/Private/HZB.usf’ Entry ‘HZBBuildCS’ Permutation 54
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: Global/FLumenVisualizeHardwareRayTracingRGS/2:/Engine/Private/Lumen/LumenVisualizeHardwareRayTracing.usf|LumenVisualizeHardwareRayTracingRGS Type ‘FLumenVisualizeHardwareRayTracingRGS’ ‘/Engine/Private/Lumen/LumenVisualizeHardwareRayTracing.usf’ Entry ‘LumenVisualizeHardwareRayTracingRGS’ Permutation 2
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 3 [Single] Failed: Global/FScreenProbeGenerateRaysCS/4:/Engine/Private/Lumen/LumenScreenProbeImportanceSampling.usf|ScreenProbeGenerateRaysCS Type ‘FScreenProbeGenerateRaysCS’ ‘/Engine/Private/Lumen/LumenScreenProbeImportanceSampling.usf’ Entry ‘ScreenProbeGenerateRaysCS’ Permutation 4
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 4 [Single] Failed: Global/FReflectionTraceVoxelsCS/102:/Engine/Private/Lumen/LumenReflectionTracing.usf|ReflectionTraceVoxelsCS Type ‘FReflectionTraceVoxelsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceVoxelsCS’ Permutation 102
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 5 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/13:/Engine/Private/Lumen/LumenReflectionTracing.usf|ReflectionTraceMeshSDFsCS Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 13
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 6 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/14:/Engine/Private/Lumen/LumenReflectionTracing.usf|ReflectionTraceMeshSDFsCS Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 14
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 7 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/23:/Engine/Private/Lumen/LumenReflectionTracing.usf|ReflectionTraceMeshSDFsCS Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 23
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 8 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/28:/Engine/Private/Lumen/LumenReflectionTracing.usf|ReflectionTraceMeshSDFsCS Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 28
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 9 [Single] Failed: Global/FReflectionTraceMeshSDFsCS/37:/Engine/Private/Lumen/LumenReflectionTracing.usf|ReflectionTraceMeshSDFsCS Type ‘FReflectionTraceMeshSDFsCS’ ‘/Engine/Private/Lumen/LumenReflectionTracing.usf’ Entry ‘ReflectionTraceMeshSDFsCS’ Permutation 37

Does anyone know what would cause this error to form, I assume its something to do with ray tracing but im not sure what would cause this issue, Im building for Windows

Ive managed to get rid of that issue but I am now having the same issue with Volumetric Fog?

UATHelper: Packaging (Windows): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 10 single jobs
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 0 [Single] Failed: Global/FVolumetricFogLightScatteringCS/19:/Engine/Private/VolumetricFog.usf|LightScatteringCS Type ‘FVolumetricFogLightScatteringCS’ ‘/Engine/Private/VolumetricFog.usf’ Entry ‘LightScatteringCS’ Permutation 19
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 1 [Single] Failed: Global/FFilterCS/65:/Engine/Private/FilterPixelShader.usf|MainCS Type ‘FFilterCS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainCS’ Permutation 65
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 2 [Single] Failed: Global/FFilterCS/69:/Engine/Private/FilterPixelShader.usf|MainCS Type ‘FFilterCS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainCS’ Permutation 69
PackagingResults: Error: SCW 10 Queued Jobs, Finished 10 single jobs
PackagingResults: Error: Job 0 [Single] Failed: Global/FVolumetricFogLightScatteringCS/19:/Engine/Private/VolumetricFog.usf|LightScatteringCS Type ‘FVolumetricFogLightScatteringCS’ ‘/Engine/Private/VolumetricFog.usf’ Entry ‘LightScatteringCS’ Permutation 19
PackagingResults: Error: Job 1 [Single] Failed: Global/FFilterCS/65:/Engine/Private/FilterPixelShader.usf|MainCS Type ‘FFilterCS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainCS’ Permutation 65
PackagingResults: Error: Job 2 [Single] Failed: Global/FFilterCS/69:/Engine/Private/FilterPixelShader.usf|MainCS Type ‘FFilterCS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainCS’ Permutation 69
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 3 [Single] Failed: Global/FFilterPS/5:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 5
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 4 [Single] Failed: Global/FFilterPS/27:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 27
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 5 [Single] Failed: Global/FFilterPS/31:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 31
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 6 [Single] Failed: Global/FFilterPS/44:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 44
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 7 [Single] Failed: Global/FFilterPS/45:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 45
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 8 [Single] Failed: Global/FFilterPS/47:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 47
UATHelper: Packaging (Windows): LogShaderCompilers: Error: Job 9 [Single] Failed: Global/FFilterPS/49:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 49
PackagingResults: Error: Job 3 [Single] Failed: Global/FFilterPS/5:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 5
PackagingResults: Error: Job 4 [Single] Failed: Global/FFilterPS/27:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 27
PackagingResults: Error: Job 5 [Single] Failed: Global/FFilterPS/31:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 31
PackagingResults: Error: Job 6 [Single] Failed: Global/FFilterPS/44:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 44
PackagingResults: Error: Job 7 [Single] Failed: Global/FFilterPS/45:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 45
PackagingResults: Error: Job 8 [Single] Failed: Global/FFilterPS/47:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 47
PackagingResults: Error: Job 9 [Single] Failed: Global/FFilterPS/49:/Engine/Private/FilterPixelShader.usf|MainPS Type ‘FFilterPS’ ‘/Engine/Private/FilterPixelShader.usf’ Entry ‘MainPS’ Permutation 49

turns out my project cannot build Raytraced lighting which is odd

Have you solved this problem?

I solved it! just switch to Nvida Studio Driver!

is not work after 2 month, I think this problems from Nvidia

helphelp

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