LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 6 single jobs (windows build)

Error image

Error message

[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: SCW 10 Queued Jobs, Finished 6 single jobs
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 0 [Single] Global/FNiagaraRibbonVertexReductionFinalizeCS/25:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf Type 'FNiagaraRibbonVertexReductionFinalizeCS' '/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf' Entry 'OutputRibbonStats' Permutation 25
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 1 [Single] Global/TSlateElementPSDefaulttruetruetrueA/0:/Engine/Private/SlateElementPixelShader.usf Type 'TSlateElementPSDefaulttruetruetrueA' '/Engine/Private/SlateElementPixelShader.usf' Entry 'Main' Permutation 0
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 2 [Single] Global/FFilterPS/38:/Engine/Private/FilterPixelShader.usf Type 'FFilterPS' '/Engine/Private/FilterPixelShader.usf' Entry 'MainPS' Permutation 38
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 3 [Single] Global/FTonemapPS/1421:/Engine/Private/PostProcessTonemap.usf Type 'FTonemapPS' '/Engine/Private/PostProcessTonemap.usf' Entry 'MainPS' Permutation 1421
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 4 [Single] Global/FOITSortTriangleIndex_ScanCS/2:/Engine/Private/OIT/OITSorting.usf Type 'FOITSortTriangleIndex_ScanCS' '/Engine/Private/OIT/OITSorting.usf' Entry 'MainCS' Permutation 2
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 5 [Single] Global/FVisualizeLumenSceneCS/0:/Engine/Private/Lumen/LumenVisualize.usf Type 'FVisualizeLumenSceneCS' '/Engine/Private/Lumen/LumenVisualize.usf' Entry 'VisualizeQuadsCS' Permutation 0
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 6 [Single] Global/FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs/86:/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf Type 'FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs' '/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf' Entry 'InstanceCullBuildInstanceIdBufferCS' Permutation 86
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 7 [Single] Global/FDistanceFieldShadowingCS/153:/Engine/Private/DistanceFieldShadowing.usf Type 'FDistanceFieldShadowingCS' '/Engine/Private/DistanceFieldShadowing.usf' Entry 'DistanceFieldShadowingCS' Permutation 153
[2024.07.23-10.13.09:484][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 8 [Single] Global/FAmbientOcclusionCS/7:/Engine/Private/PostProcessAmbientOcclusion.usf Type 'FAmbientOcclusionCS' '/Engine/Private/PostProcessAmbientOcclusion.usf' Entry 'MainCS' Permutation 7
[2024.07.23-10.13.09:505][748]UATHelper: package (Windows): LogShaderCompilers: Error: Job 9 [Single] Global/FAmbientOcclusionCS/9:/Engine/Private/PostProcessAmbientOcclusion.usf Type 'FAmbientOcclusionCS' '/Engine/Private/PostProcessAmbientOcclusion.usf' Entry 'MainCS' Permutation 9
[2024.07.23-10.13.09:505][748]UATHelper: package (Windows): LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
[2024.07.23-10.13.09:505][748]UATHelper: package (Windows): ShaderCompileWorker crashed!
[2024.07.23-10.13.09:505][748]UATHelper: package (Windows): 	Fatal error!
[2024.07.23-10.13.09:505][748]PackagingResults: Error: SCW 10 Queued Jobs, Finished 6 single jobs
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 0 [Single] Global/FNiagaraRibbonVertexReductionFinalizeCS/25:/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf Type 'FNiagaraRibbonVertexReductionFinalizeCS' '/Plugin/FX/Niagara/Private/Ribbons/NiagaraRibbonVertexReductionFinalization.usf' Entry 'OutputRibbonStats' Permutation 25
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 1 [Single] Global/TSlateElementPSDefaulttruetruetrueA/0:/Engine/Private/SlateElementPixelShader.usf Type 'TSlateElementPSDefaulttruetruetrueA' '/Engine/Private/SlateElementPixelShader.usf' Entry 'Main' Permutation 0
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 2 [Single] Global/FFilterPS/38:/Engine/Private/FilterPixelShader.usf Type 'FFilterPS' '/Engine/Private/FilterPixelShader.usf' Entry 'MainPS' Permutation 38
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 3 [Single] Global/FTonemapPS/1421:/Engine/Private/PostProcessTonemap.usf Type 'FTonemapPS' '/Engine/Private/PostProcessTonemap.usf' Entry 'MainPS' Permutation 1421
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 4 [Single] Global/FOITSortTriangleIndex_ScanCS/2:/Engine/Private/OIT/OITSorting.usf Type 'FOITSortTriangleIndex_ScanCS' '/Engine/Private/OIT/OITSorting.usf' Entry 'MainCS' Permutation 2
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 5 [Single] Global/FVisualizeLumenSceneCS/0:/Engine/Private/Lumen/LumenVisualize.usf Type 'FVisualizeLumenSceneCS' '/Engine/Private/Lumen/LumenVisualize.usf' Entry 'VisualizeQuadsCS' Permutation 0
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 6 [Single] Global/FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs/86:/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf Type 'FBuildInstanceIdBufferAndCommandsFromPrimitiveIdsCs' '/Engine/Private/InstanceCulling/BuildInstanceDrawCommands.usf' Entry 'InstanceCullBuildInstanceIdBufferCS' Permutation 86
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 7 [Single] Global/FDistanceFieldShadowingCS/153:/Engine/Private/DistanceFieldShadowing.usf Type 'FDistanceFieldShadowingCS' '/Engine/Private/DistanceFieldShadowing.usf' Entry 'DistanceFieldShadowingCS' Permutation 153
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 8 [Single] Global/FAmbientOcclusionCS/7:/Engine/Private/PostProcessAmbientOcclusion.usf Type 'FAmbientOcclusionCS' '/Engine/Private/PostProcessAmbientOcclusion.usf' Entry 'MainCS' Permutation 7
[2024.07.23-10.13.09:505][748]PackagingResults: Error: Job 9 [Single] Global/FAmbientOcclusionCS/9:/Engine/Private/PostProcessAmbientOcclusion.usf Type 'FAmbientOcclusionCS' '/Engine/Private/PostProcessAmbientOcclusion.usf' Entry 'MainCS' Permutation 9
[2024.07.23-10.13.09:505][748]PackagingResults: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogThreadingWindows: Error: Runnable thread ShaderCompilingThread crashed.
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: begin: stack for UAT
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: === Critical error: ===
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error:
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: ShaderCompileWorker crashed!
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error:
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: 	Fatal error!
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error:
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error:
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error:
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error:
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe775ac754 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe775aecb6 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe7759a9b7 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe7758dce2 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe775ba64f UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe77598a92 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe775c3eb3 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe7f755342 UnrealEditor-Core.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffe7f74d230 UnrealEditor-Core.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffedce7257d KERNEL32.DLL!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: [Callstack] 0x00007ffedea4af28 ntdll.dll!UnknownFunction []
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error:
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: Crash in runnable thread ShaderCompilingThread
[2024.07.23-10.13.10:656][752]UATHelper: package (Windows): LogWindows: Error: end: stack for UAT
[2024.07.23-10.13.10:838][752]PackagingResults: Error: Runnable thread ShaderCompilingThread crashed.
[2024.07.23-10.13.10:839][752]PackagingResults: Error: begin: stack for UAT
[2024.07.23-10.13.10:839][752]PackagingResults: Error: === Critical error: ===
[2024.07.23-10.13.10:839][752]PackagingResults: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1227]
[2024.07.23-10.13.10:839][752]PackagingResults: Error: ShaderCompileWorker crashed!
[2024.07.23-10.13.10:839][752]PackagingResults: Error: 	Fatal error!
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe775ac754 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe775aecb6 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe7759a9b7 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe7758dce2 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe775ba64f UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe77598a92 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe775c3eb3 UnrealEditor-Engine.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe7f755342 UnrealEditor-Core.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffe7f74d230 UnrealEditor-Core.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffedce7257d KERNEL32.DLL!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: [Callstack] 0x00007ffedea4af28 ntdll.dll!UnknownFunction []
[2024.07.23-10.13.10:839][752]PackagingResults: Error: Crash in runnable thread ShaderCompilingThread
[2024.07.23-10.13.10:839][752]PackagingResults: Error: end: stack for UAT
[2024.07.23-10.13.15:504][766]UATHelper: package (Windows): Took 19.3041123s to run UnrealEditor-Cmd.exe, ExitCode=3
[2024.07.23-10.13.15:525][767]UATHelper: package (Windows): ERROR: Cook failed.

Time-saving version

Is your CPU an Intel 13th/14th generation i7/i9/K version? If yes, update the Bios, or downclock the CPU under the Bios

It is an Intel 13th/14th generation CPU under high load, causing the program to crash/system to freeze

The process of finding this problem
1.
Troubleshooting project problems
First, check if it is a level problem. After removing some levels, the loading is successful, and then I think it is caused by the materials in some levels

But after adding some levels, the packaging fails

Suspected that it is caused by some packaging/save cache, and deleted all cache/saved folders, but it still doesn’t work

Suspected that it is caused by some plug-ins, so I removed some materials/all plug-ins, and packaged again, but it still doesn’t work

Troubleshooting environmental problems
Later I found that the same project can be packaged on other people’s computers, but not on my computer. I suspect that my project files/plug-ins are different in their computers

I copied all the project projects from the projects that can be packaged in their computers, and the packaging failed again.

Suspected that there is a problem with this project, and tried to package the old project (which can definitely be packaged), but it also failed.

At this time, I began to suspect that it was an environmental problem, so I reinstalled the UE5.1 engine and cleared all engine plug-ins and shader folders, but the packaging still failed.

I suspected that it was a problem with the VS environment, so I updated VS2019 and VS2022, but the packaging still failed.

Later, I wondered if the shader was related to the graphics card, so I updated/rolled back the Nvidia graphics card driver, but the packaging still failed.

Why don’t I try another system tomorrow?

Troubleshooting hardware problems

Finally, when I was surfing the Internet, someone mentioned that inter’s 13th/14th generation CPU had defects and crashed when playing games.

I saw that my computer’s CPU–13700KF, so it couldn’t be inter’s problem.

I checked the news again and saw that their feedback was that they all said that when playing games, the CPU was underloaded.

Isn’t UE packaging also 100% high CPU load? Suspected symptoms

See how to solve it: They all said that Bios downclocked the CPU or updated the Bios program.

Try it
Updated the Bios program, went in to package again, and it succeeded. Yes.

I tried another project and it was packaged successfully. So far, I can confirm that it is indeed an inter CPU problem.

Reference
https://www.tomshardware.com/pc-components/cpus/is-your-intel-core-i9-13900k-crashing-in-games-your-motherboard-bios-settings-may-be-to-blame-other-high-end-intel-cpus-also-affected