pcxx
(pcxx)
September 19, 2023, 7:38am
1
Hello
I use UE 5.3.0-Lumen for GI and reflections.
In my mirror:
A - no problem
B - sploches
C - black surfaces
D - light and shadows problems
Can i have helps, please
2 Likes
I have the same question, I was hoping that the new Max Reflection Bounces in the PPV
could solve, but none.
mertunducu
(mert unducu)
September 30, 2023, 1:49pm
3
I’m having the same problem. Is there any solution to this problem?
A workaround, not a solution is to place a postprocess volume and only on this room to change the reflection type to hardware deprecated and put 4-5 reflection bounces. Lumen mirror reflections are not there yet.
1 Like
Same issue here
Things I’ve already done to try to fix this but didn’t work:
Try using the previous version UE 5.4
Increase the resolution to Cinematic
Try using planar reflections
Update my video card driver
Reinstall Unreal Engine
Create a new project
Try with a different type of light
Fix the normals of the reflected objects and the mirror itself
Use the default UE shapes like a cube for the scene
Increase the screen percentage to 100% or more
Change the materials of the objects and the mirror
In GI, increase the “Final Gather Quality”
Increase the Lumen Reflections quality
Select the “High Quality Translucency Reflections”
Increase the Sample Per Pixel of the light
Increase the reflection bounces
Check “Hit Lighting for Reflections”
r.RayTracing.NormalBias 5
r.Raytracing.Shadows.EnableTwoSidedGeometry 0
r.Lumen.Reflections.MaxRayIntensity 3