Hello, I can’t seem to package any of my projects. I get these errors on any project that is not empty. My system is 4090 , 13900k, 128GB RAM. I have updated all drivers and Visual Studio to latest versions. I keep getting these crashes no matter what settings I change.
UATHelper: Packaging (Windows): D:\J2\Build\Windows\FileOpenOrder\CookerOpenOrder.log Priority 0
UATHelper: Packaging (Windows): Running: D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe “D:\J2\J2.uproject” -cryptokeys=“D:\J2\Saved\Cooked\Windows\J2\Metadata\Crypto.json” -secondaryOrder=“D:\J2\Build\Windows\FileOpenOrder\CookerOpenOrder.log” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\robbe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.3\PakCommands.txt”
UATHelper: Packaging (Windows): LogPakFile: Display: Parsing crypto keys from a crypto key cache file
UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib
UATHelper: Packaging (Windows): LogPakFile: Display: Oodle enabled on ‘NoPluginCompression’ files
UATHelper: Packaging (Windows): LogPakFile: Display: Loading pak order file D:\J2\Build\Windows\FileOpenOrder\CookerOpenOrder.log…
UATHelper: Packaging (Windows): LogPakFile: Display: Finished loading pak order file D:\J2\Build\Windows\FileOpenOrder\CookerOpenOrder.log.
UATHelper: Packaging (Windows): LogPakFile: Display: Loading response file D:\Epic Games\UE_5.3\Engine\Programs\AutomationTool\Saved\ResponseFiles\PakList_J2-Windows.txt
UATHelper: Packaging (Windows): LogPakFile: Display: Added 18967 entries to add to pak file.
UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file…
UATHelper: Packaging (Windows): LogPakFile: Display: Collected 18967 files in 0.05s.
UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak D:\J2\Saved\StagedBuilds\Windows\J2\Content\Paks\J2-Windows.pak.
UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.10 format for pak/iostore with method=Kraken, level=5=Optimal1
UATHelper: Packaging (Windows): LogThreadingWindows: Error: Runnable thread UnknownThreadPool #14 crashed.
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error!
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Unhandled Exception: EXCEPTION_ILLEGAL_INSTRUCTION
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d6ff578 UnrealPak-Core.dll!oo2::newLZ_encode_chunk_optimal_parse_tll_core<1,oo2::NewLZParseCoreSSE2>()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d705ec5 UnrealPak-Core.dll!oo2::newLZ_encode_chunk_optimal_tll()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d744e8f UnrealPak-Core.dll!oo2::newLZ_encode_block_vtable()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d745fe5 UnrealPak-Core.dll!oo2::newlz_compress_vtable_block_outer()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d74556a UnrealPak-Core.dll!oo2::newlz_compress_vtable()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d703b7e UnrealPak-Core.dll!oo2::Kraken_Compress()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d6f4734 UnrealPak-Core.dll!OodleLZ_Compress()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d1fd297 UnrealPak-Core.dll!FOodleDataCompressionFormat::Compress()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d3a3882 UnrealPak-Core.dll!FCompression::CompressMemory()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdf8de028c UnrealPak-PakFileUtilities.dll!FAsyncTask::DoTaskWork()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdf8de03c5 UnrealPak-PakFileUtilities.dll!FAsyncTaskBase::DoWork()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffdf8de033e UnrealPak-PakFileUtilities.dll!FAsyncTaskBase::DoThreadedWork()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d2b3cbc UnrealPak-Core.dll!FQueuedThread::Run()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d56549e UnrealPak-Core.dll!FRunnableThreadWin::Run()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc9d55c507 UnrealPak-Core.dll!FRunnableThreadWin::GuardedRun()
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffe098e26ad KERNEL32.DLL!UnknownFunction
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Crash in runnable thread UnknownThreadPool #14
UATHelper: Packaging (Windows): Took 2,13s to run UnrealPak.exe, ExitCode=3
UATHelper: Packaging (Windows): Command failed (Result:3): D:\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealPak.exe “D:\J2\J2.uproject” -cryptokeys=“D:\J2\Saved\Cooked\Windows\J2\Metadata\Crypto.json” -secondaryOrder=“D:\J2\Build\Windows\FileOpenOrder\CookerOpenOrder.log” -patchpaddingalign=2048 -compressionformats=Oodle -compresslevel=5 -compressmethod=Kraken -platform=Windows -CreateMultiple=“C:\Users\robbe\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Games+UE_5.3\PakCommands.txt”. See logfile for details: ‘UnrealPak-2023.09.14-08.33.23.txt’
UATHelper: Packaging (Windows): AutomationTool executed for 0h 11m 37s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=3 (Error_UnknownCommand)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Command
J2_2.log (568.8 KB)