At UE5.3
I’m using the option ‘Disable depth test’ for translucent material for actor like Gizmo. But this material works well for a translucent type ‘Raster’, but it doesn’t work for ‘Raytracing’.
I tried many settings of material and postprocessvolume, it doesn’t work.
Is there a way to enable ‘Disable depth test’ in postprocess volumes (translucent type: Ray Tracing)?
Type : Raster
Type : RayTracing