UE5.3 Disable Depth Test not work with PostprocessVolume that translucency type is RayTracing

At UE5.3

I’m using the option ‘Disable depth test’ for translucent material for actor like Gizmo. But this material works well for a translucent type ‘Raster’, but it doesn’t work for ‘Raytracing’.
I tried many settings of material and postprocessvolume, it doesn’t work.

Is there a way to enable ‘Disable depth test’ in postprocess volumes (translucent type: Ray Tracing)?

Type : Raster

Type : RayTracing

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