UE5.3 Can't launch Handheld AR template project on any device

Hi!

I have opened the Handheld AR template in UE 5.3 and made no changes to the template at all.
Android studio Flamingo 2022.2.1 Patch 2 May 24, 2023
All SDK, NDK, JDK setting were made by an official Unreal tutorial.

The problem is following.
When I made quick launch on device (tried Honor 70, Honor 20 Pro, Xiaomi Mi 9 Lite), it gives an error:

LogPluginManager: Error: Unable to load plugin ‘XRBase’. Aborting.

App is launching for a split second then closes on the Unreal logo without any notifications.
When I get the app packaged (packaging is successful btw) and installed on the device via USB the app crashes as well at logo screen.

Sometimes when I trying to quick launch the same error begins to pop up about AR utilities plugin or ARCore plugin.
Restarting them as well gives nothing.

Help pls!
Is there a problem with AR template in UE 5.3?

Some updates:

  1. Adding empty C++ class not helping
  2. Copying ‘Plugin’ folder from ‘Engine’ folder to project folder not helping
  3. Deleting ‘Intermediate’, ‘Builds’ and ‘Binaries’ folders not helping
  4. Writing plugins explicitly in *.uproject file helped a bit

Now error returned me to GoogleARCore plugin with Rendering module…

Continue searching for an answer.