UE5.3 / 5.4 - Runtime Virtual Texturing (RVT) and r.AllowStaticLighting=False

Hello!

Recently I’ve run into an issue regarding RVT and precomputed lighting in one of my scenes.
The problem is that when I disable static lighting, my RVT texture returns… odd, off, weird colors.
Doesn’t blend at all. Here’s the image:

r.AllowStaticLighting=False

If I allow static lighting, this happens! The RVT now blends, but all my colors and detail get shifted and muddied.

r.AllowStaticLighting=True

I assume I’m missing something but can’t figure out what. Any suggestions?
Thanks!