Im having an issue making the VR camera spawn at the player start rotation (and position). Whenever I launch the app on the headset the camera spawns at a different rotation to the player start. Sometimes the position will be off too. Both seem to be affected by the boundary setting in the Quest 3. I tried using the “Reset orientation and position” node as well as other workarounds Ive found online but nothing seems to do anything. Im able to move the VRpawn to a different position in the room through the level blueprint but cant reset the camera to face the correct way when I launch the app.
Any idea why might be causing this or any potential workarounds?
Many thanks