Hi Everyone
I would like to use C++ to perform a lens shift on a CineCamera and write the result to a render target.
However, currently, one of the arguments of the function “void UCineCameraComponent::GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView The lens shift is reproduced using “OffCenterProjectionOffset”, one of the variables in the structure “FMinimalViewInfo& DesiredView” used in the function “void UCineCameraComponent::GetCameraView(float DeltaTime, FMinimalViewInfo& DesiredView)”. How can I write (or copy) the processed result to the render target?
I also tried using CinecameraSceneCaptureComponent, but the lens shift did not work.
If the above problem cannot be solved, how can I use SceneCapture2D with C++ to do the lens shift?
Sorry for the long sentence.