UE5.2 VR Occulus Screen full of white dots

When using VR (Oculus Rift , Quest 2, Quest Pro) in our 3D VR learning environment, at some point screen gets full of white points. What could be the problem.

Ue5.2.1
Windows 10
No lumen en No nanite.

Project is running on a laptop / desktop , the quest is connected with a link cable.

Greetings from the Netherlands

I also made a video of the problem WhiteDots on Vimeo

Hi Avans,

Just a heads up that your Vimeo video is password protected.

Also I see in the top left that your project is called “FluidDynamics”

Curious to know if this project involves some ‘GPU intensive’ things.

(I’m imagining a GPU getting so over-worked that it decides to quit rendering what you want and instead devote itself to creating white-dot art :wink: )