UE5.2 use Lidar Point Cloud Plugin editing during runtime

Hi,

I love the new in-editor functionality with the Lidar Point Cloud plugin version 1.0 (UE 5.2) to e.g. paint parts of a point cloud. Is there a way how to use the painting or selection functionalities not only in-editor but also ingame during runtime?

It seems that this is something that I would need to implement myself if I wanted to use it in Blueprints or somehow use the C++ code of the plugin, unfortunately.

grafik

Ok, nevermind I found the documentation for several different blueprint functions that might be able to implement point cloud interaction in a way I want.

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