UE5.2 - Unable to compile with live-coding.

Registered process C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe (PID: 15580)
Loading module [PROJECT PATH]\Binaries\Win64\UnrealEditor-[PROJECT NAME].dll (0.149 MB)
Loading module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-PathFinder.dll (0.074 MB)
Loading module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-NavVolume.dll (0.105 MB)
Loaded 3 module(s) (0.000s, 14 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Development -Project=""D:/Projects/[PROJECT NAME]/[PROJECT NAME].uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
  Using bundled DotNet SDK version: 6.0.302
  Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="UnrealEditor Win64 Development -Project=""D:/Projects/[PROJECT NAME]/[PROJECT NAME].uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
  Log file: C:\Users\sahua\AppData\Local\UnrealBuildTool\Log.txt
  Using 'git status' to determine working set for adaptive non-unity build ([PROJECT PATH]).
  Invalidating makefile for UnrealEditor (VisualStudioTools.uplugin has been added)
  Building UnrealEditor...
  Using Visual Studio 2022 14.32.31340 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
    Executing up to 6 processes, one per physical core
  Building 3 actions with 3 processes...
  [1/3] Compile [x64] SharedPCH.Engine.ShadowErrors.cpp
  [2/3] Compile [x64] Module.PathFinder.cpp
  [3/3] Compile [x64] Module.NavVolume.cpp
  Total time in Parallel executor: 53.59 seconds
  Total execution time: 60.08 seconds
Failed to move file from [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.lc.obj to [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
File [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj was modified or is new
File [PLUGIN PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\PathFinder\Module.PathFinder.cpp.obj was modified or is new
Building patch from 2 file(s) for Live coding module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-PathFinder.dll
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
COFF database for compiland [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj is invalid (lazy reconstruct)
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
LINK : fatal error LNK1181: cannot open input file '[PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj'
Failed to link patch (0.000s) (Exit code: 0x49D)
File [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj was modified or is new
File [PLUGIN PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavVolume\Module.NavVolume.cpp.obj was modified or is new
Building patch from 2 file(s) for Live coding module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-NavVolume.dll
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
COFF database for compiland [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj is invalid (lazy reconstruct)
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
LINK : fatal error LNK1181: cannot open input file '[PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj'
Failed to link patch (0.000s) (Exit code: 0x49D)
---------- Finished (0.000s) ----------
Failed to move file from [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj to [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.lc.obj. Er

I’ve been attempting to compile my edits in the editor using live-coding, but I’ve been encountering these persistent errors.

I have tried rebuilding binaries, intermediate and DDC caches, as well complete reinstallation of the UE5.2 and VS2022.
In addition, I followed a suggestion to install the most recent Windows 10 SDK version, but unfortunately, this did not resolve the problem either.

Is there anything you would suggest that I should try?

Edit - I have removed the project’s path and name for privacy. They are perfectly valid names, with no spaces or illegal characters.

Most likely something preventing unreal from accessing files, it could be an anti virus or some file protective program.

I’ve already tried adding an exclusion in MS defender, it didn’t work.

I solved it by adding this to the module’s cpp file.

IMPLEMENT_PRIMARY_GAME_MODULE(FModule, Module, “ModuleName”);

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