Registered process C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe (PID: 15580)
Loading module [PROJECT PATH]\Binaries\Win64\UnrealEditor-[PROJECT NAME].dll (0.149 MB)
Loading module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-PathFinder.dll (0.074 MB)
Loading module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-NavVolume.dll (0.105 MB)
Loaded 3 module(s) (0.000s, 14 translation units)
Live coding ready - Save changes and press Ctrl+Alt+F11 to re-compile code
Manual recompile triggered
---------- Creating patch ----------
Running C:\Program Files\Epic Games\UE_5.2\Engine\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Development -Project=""D:/Projects/[PROJECT NAME]/[PROJECT NAME].uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Quick restart disabled when re-instancing is enabled.
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="UnrealEditor Win64 Development -Project=""D:/Projects/[PROJECT NAME]/[PROJECT NAME].uproject""" -LiveCoding -LiveCodingModules="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCodingModules.txt" -LiveCodingManifest="C:/Program Files/Epic Games/UE_5.2/Engine/Intermediate/LiveCoding.json" -WaitMutex -LiveCodingLimit=100
Log file: C:\Users\sahua\AppData\Local\UnrealBuildTool\Log.txt
Using 'git status' to determine working set for adaptive non-unity build ([PROJECT PATH]).
Invalidating makefile for UnrealEditor (VisualStudioTools.uplugin has been added)
Building UnrealEditor...
Using Visual Studio 2022 14.32.31340 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.32.31326) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
Building 3 actions with 3 processes...
[1/3] Compile [x64] SharedPCH.Engine.ShadowErrors.cpp
[2/3] Compile [x64] Module.PathFinder.cpp
[3/3] Compile [x64] Module.NavVolume.cpp
Total time in Parallel executor: 53.59 seconds
Total execution time: 60.08 seconds
Failed to move file from [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.lc.obj to [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
File [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj was modified or is new
File [PLUGIN PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\PathFinder\Module.PathFinder.cpp.obj was modified or is new
Building patch from 2 file(s) for Live coding module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-PathFinder.dll
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
COFF database for compiland [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj is invalid (lazy reconstruct)
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
LINK : fatal error LNK1181: cannot open input file '[PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj'
Failed to link patch (0.000s) (Exit code: 0x49D)
File [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj was modified or is new
File [PLUGIN PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\NavVolume\Module.NavVolume.cpp.obj was modified or is new
Building patch from 2 file(s) for Live coding module [PLUGIN PATH]\Binaries\Win64\UnrealEditor-NavVolume.dll
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
COFF database for compiland [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj is invalid (lazy reconstruct)
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
Cannot open file [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj. Error: 0x2
LINK : fatal error LNK1181: cannot open input file '[PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj'
Failed to link patch (0.000s) (Exit code: 0x49D)
---------- Finished (0.000s) ----------
Failed to move file from [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.obj to [PROJECT PATH]\Intermediate\Build\Win64\x64\UnrealEditor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.lc.obj. Er
I’ve been attempting to compile my edits in the editor using live-coding, but I’ve been encountering these persistent errors.
I have tried rebuilding binaries, intermediate and DDC caches, as well complete reinstallation of the UE5.2 and VS2022.
In addition, I followed a suggestion to install the most recent Windows 10 SDK version, but unfortunately, this did not resolve the problem either.
Is there anything you would suggest that I should try?
Edit - I have removed the project’s path and name for privacy. They are perfectly valid names, with no spaces or illegal characters.