UE5.2 Replicates do not sync

I have looked at the documentation. I have looked to see if it was possible that my controller or my character was not interpreting that “Replicate” correctly.
I did it with a thirdparty player and a newball (doesn’t extend C++, just Actor) and the same thing still happens.



At some point I am missing. I have read many threads on this. Why?

Currently I haven’t linked the C++ code yet. They are simply Actors with Blueprint to see if the “base” replication works


Why?¿