UE5.2, Open World Level Shadow Problem

Create a new Open World Level in UE5.2, the Shadow is not OK.
How to solve the problem? Thanks to help.

Shadow resolution is low on your directional light, probably due to using cascaded shadowmaps with a really high shadow distance. CSM has to spread its resolution out over the entire area it covers so the larger the shadow distance, the worse the resolution for any given spot.

Thank you. I Use D3D SM5, and default is DX11.
I find the light setting and check is OK. Thanks again.

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