I did resolve the issue. I apologize. The solution (for now) is to modify the material’s Transform Position ’s Source value it should be changed from Local Space to Instance & Particle Space. You can find the nodes in the Parent Material for the mesh. Tested on 5.1 Trees and 5.2 Foliage and Trees. It’s a fix for now and works just fine. There is still some weird shading issues but that is resolved too by changing to Cinematic or Epic over High.