[UE5.2][NANITE][BUG:GLITCH][HELP]

I hope this is the right area. There is an issue with Nanite and Foliage. Does anyone know a fix for it? Please see Video. I have done the research and no one seems to have “Clear” answers if any at all. This issue seems to have existed since nanite was introduced with no resolutions. The issue is a wind issue (assumption) because if I completley disable wind for the mesh it doesn’t glitch. If I place 1 or 3 it works fine. Anything beyond that begins to get weird. See video please. Any help would be appreciated.

Edit: I do see where there is mention of the WPO and playing with those values. But to clarify I am using Megascan assets and I can not figure that out.

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Hey there @DofusGolmor! So Nanite with foliage is technically in beta at this point. It released into a (mostly) functional state in 5.1 and there were some issues with world position offset (with nanite that’s also in beta). I haven’t had the pleasure to work with nanite foliage in 5.2 but it sounds like the WPO issues are one and the same. You may have to disable the wind on the master material for megascans assets and run your own with reduced effect.

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I did resolve the issue. I apologize. The solution (for now) is to modify the material’s Transform Position ’s Source value it should be changed from Local Space to Instance & Particle Space. You can find the nodes in the Parent Material for the mesh. Tested on 5.1 Trees and 5.2 Foliage and Trees. It’s a fix for now and works just fine. There is still some weird shading issues but that is resolved too by changing to Cinematic or Epic over High.

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Thanks man. Insane video fix!