UE5.2 mesh showing up in the viewport but disable in sequence rending

I’m having some issues with UE5.2 rendering.As can be seen from the picture, the effects seen by the camera at the corresponding position of the viewport are normal, but in the pictures output by the sequence, the mid-range model(Includes:vegetation, and blueprint splines mesh and PCG) disappears.(I used a 180 view render plugin, and enabled world partition)


I have tried all the solutions in this link but didn’t solve the problem:

Are there any other solutions? Thank a lot!

I found the solution myself XD:World Settings-Enable Streaming(Uncheck)

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