I’m generating my own texture MIPS, but I can’t seem to save them. Every time I save, it regenerates the MIPS and overwrites what I created.
I tried writing to the source mips. That doesn’t work. I then tried compressing the data to DXT1 and saving to the PlatformData’s BulkData MIPS and this does show up correctly in the texture viewer. But if I reload the editor, it’s all gone. The highest resolution does stay, but I believe that’s because it grabs the data from the source, but not any of the other mips.
I also don’t know how to limit the number of mips. I need to limit it to 7, but it keeps going to 13.
Anyone know how to save mips? This is editor only BTW.