UE5.2 - Cant change Chromatic Abberation on Post Process Volume at runtime

Trying to change Post-Process Chromatic Abberation on UE5.2 somehow doesnt work/or show effects at runtime.

How to edit post-process settings in runtime/blueprint
I Making a new Struct and modifying it like this also does not work.

Am i doing something fundamentally wrong or is this a bug?

I think this should do it

If not, then the blend value in the player camera is overriding the in level PP. Then you can

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Yea, so i took a break and read that the ‘Start Offset’ slider is the normalized distance TO THE CENTER of the framebuffer. So inputting 1 is effectively pushing it into the center and removing the Chromatic Abberation (Correct me if im wrong). All solved with my previous implementation. Thanks anyway!

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