[UE5.2, Bug report] Assert when changing blueprint tmap to array

LogOutputDevice: Error: === Handled ensure: ===
LogOutputDevice: Error: Ensure condition failed: PrevStructSize == NewStructSize  [File:D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp] [Line: 1707] 
LogOutputDevice: Error: Stack: 
LogOutputDevice: Error: [Callstack] 0x00007ffb97738f03 UnrealEditor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveDependentSkelToReinst() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1707]
LogOutputDevice: Error: [Callstack] 0x00007ffb8db3e47e UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:968]
LogOutputDevice: Error: [Callstack] 0x00007ffb8dad698c UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:287]
LogOutputDevice: Error: [Callstack] 0x00007ffb8dad66d0 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3370]
LogOutputDevice: Error: [Callstack] 0x00007ffb976a1666 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:2154]
LogOutputDevice: Error: [Callstack] 0x00007ffb97677352 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::ChangeMemberVariableType() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:5386]
LogOutputDevice: Error: [Callstack] 0x00007ffb8db9d778 UnrealEditor-Kismet.dll!FBlueprintVarActionDetails::OnVarTypeChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintDetailsCustomization.cpp:1536]
LogOutputDevice: Error: [Callstack] 0x00007ffb8db37345 UnrealEditor-Kismet.dll!TBaseSPMethodDelegateInstance<0,FBlueprintVarActionDetails,1,void __cdecl(FEdGraphPinType const &),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:292]
LogOutputDevice: Error: [Callstack] 0x00007ffb841d005e UnrealEditor-KismetWidgets.dll!SPinTypeSelector::OnContainerTypeSelectionChanged() [D:\build\++UE5\Sync\Engine\Source\Editor\KismetWidgets\Private\SPinTypeSelector.cpp:680]
LogOutputDevice: Error: [Callstack] 0x00007ffb841b1c00 UnrealEditor-KismetWidgets.dll!TBaseSPMethodDelegateInstance<0,SPinTypeSelector,1,void __cdecl(void),FDefaultDelegateUserPolicy,enum EPinContainerType>::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:292]
LogOutputDevice: Error: [Callstack] 0x00007ffb99214740 UnrealEditor-Slate.dll!SMenuEntryBlock::OnClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1157]
LogOutputDevice: Error: [Callstack] 0x00007ffb99218980 UnrealEditor-Slate.dll!SMenuEntryBlock::OnMenuItemButtonClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:1108]
LogOutputDevice: Error: [Callstack] 0x00007ffb991ece54 UnrealEditor-Slate.dll!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,1,FReply __cdecl(void),FDefaultDelegateUserPolicy>::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:275]
LogOutputDevice: Error: [Callstack] 0x00007ffb99293f86 UnrealEditor-Slate.dll!SButton::ExecuteOnClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:465]
LogOutputDevice: Error: [Callstack] 0x00007ffb992ba2f5 UnrealEditor-Slate.dll!SButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:390]
LogOutputDevice: Error: [Callstack] 0x00007ffb9921a37c UnrealEditor-Slate.dll!SMenuEntryButton::OnMouseButtonUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\MultiBox\SMenuEntryBlock.cpp:434]
LogOutputDevice: Error: [Callstack] 0x00007ffb9904b552 UnrealEditor-Slate.dll!<lambda_51e270ca99ea7ce852539efd04dd453f>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5129]
LogOutputDevice: Error: [Callstack] 0x00007ffb990302b8 UnrealEditor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_51e270ca99ea7ce852539efd04dd453f> >() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:420]
LogOutputDevice: Error: [Callstack] 0x00007ffb99098a13 UnrealEditor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5115]
LogOutputDevice: Error: [Callstack] 0x00007ffb99087490 UnrealEditor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5684]
LogOutputDevice: Error: [Callstack] 0x00007ffb9907cd60 UnrealEditor-Slate.dll!FSlateApplication::OnMouseUp() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5649]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e110b02 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2219]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e0f6751 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2726]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e1133b8 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1895]
LogOutputDevice: Error: [Callstack] 0x00007ffb9e0eff43 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:925]
LogOutputDevice: Error: [Callstack] 0x00007ffc3378e858 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffc3378e299 USER32.dll!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffb9e114846 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:142]
LogOutputDevice: Error: [Callstack] 0x00007ff7befe750b UnrealEditor.exe!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5736]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf00473c UnrealEditor.exe!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf00482a UnrealEditor.exe!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:107]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf0074f0 UnrealEditor.exe!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:244]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf01a4c4 UnrealEditor.exe!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:284]
LogOutputDevice: Error: [Callstack] 0x00007ff7bf01d996 UnrealEditor.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogOutputDevice: Error: [Callstack] 0x00007ffc32617614 KERNEL32.DLL!UnknownFunction []
LogOutputDevice: Error: [Callstack] 0x00007ffc33f226f1 ntdll.dll!UnknownFunction []

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