[UE5.2] 2D level building, but it's not grid / tile based. Implementation question.

That sounds extremely useful, haven’t used that. Going to test it out asap for the backdrop. For now I use a “battlemap” aka a dungeons and dragons map just to test backgrounds on a somewhat high speed top down game and I expect the backdrops to grow quite big. Some can be seamless and repeating, lucky me.