UE5.2.1 Meta Quest Pro Hand Tracking - Don't See Hands

I created a fresh VR Template project. I’m using a Meta Quest Pro with a link cable. I have the MetaXR and OpenXR plugins turned on. In Project Settings, under MetaXR I set Hand Tracking Support to Hands Only but I don’t see my hands. The hands meshes are sitting on the ground. Am I missing something?

Thanks

It doesn’t work out-of-the-box like that. You’ll have to follow Meta’s documentation on how to set up hand tracking using the MetaXR plugin: https://developer.oculus.com/documentation/unreal/unreal-hand-tracking/

I appreciate the response. I’ll take another look at their documentation.

Assuming you have your pawn set up with Oculus XRHand Components (plenty of YouTube videos on how to do that), be aware that hand tracking does not work by default over the link cable. You have to enable it from the Meta Quest Link app. In the app, go to the Settings → Beta section and enable Developer Runtime Features. In addition, be sure hand tracking is enabled in the headset under Settings → Movement.

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