UE5.1: With MRQ, some actors are not fully/correctly rendered

Hi all, I am trying to render a scene using Movie Render Queue (MRQ) and Sequencer. The camera attached to the sequencer is moving alongside a rig rail, and MRQ generates about a couple of thousand images.

After all the images are generated, I see the following case very often, where buildings are not displayed correctly.

Does anyone know how to fix this display issue?

Here are few things that I tried and that didn’t help:

  • I initially thought it might be related to World Partition Setup from World Settings, so I increased the loading range to 204800.0 (2.048km) in World Settings
  • I also loaded the buildings manually from the viewport before MRQ was started
  • I disabled Occlusion Culling from the Project Settings.