Have anyone seeing this shadow bug similar to my character movement showing in the GIF below?
Please guide me with any direction where should I begin to debug this issue.
Have anyone seeing this shadow bug similar to my character movement showing in the GIF below?
Please guide me with any direction where should I begin to debug this issue.
Hey there @peppanda2525! I’d say our first move would be to play around with shadow mapping settings and if that turns up nothing we might need to move to bigger things like changing RHI to see if it’s a larger issue.
Are you using basic shadow mapping or virtual shadow mapping?
Hi @SupportiveEntity
Thank you so much! You are spot on the issue!
I was on “Virtual Shadow Maps (Beta)” by default and once I changed that to “Shadow Map” The issue no longer exists.
Awesome! But this does come with some issues, you won’t get the bonuses that come with virtual shadow maps + nanite with this, so if your project has a reliance on Nanite with your lighting, this could be a bit of a sticking point. If not, enjoy!
Thank you for your update!
Understood, I am planning to use the nanite on my maps in future, so I believe I will still want to use the Virtual Shadow Maps at this point.
Hopefully this issue will be resolved in the future releases for this feature
I confirmed once I changed the bound scale to 4 and more of the actor, the shadow shows correctly too. (with the virtual shadow maps)
I have question on the Actor’s bound for this matter, when I check my character’s bound it shows the bound covers all the character, but when I drag it into the map, the bound automatically changes the size to smaller red box.
Where could I adjust the bound so that the bound stays large enough to cover my entire character?
Great job! You should be able to adjust the bounds scale with this node.
To permanently adjust the mesh bounds, open your skeletal mesh, and in the viewport click on the Character menu → Mesh → Bound and check it.
In Asset Details search for “bounds” and you’lll get the positive and negative bounds extension values. This is like adjusting the bounds on a Niagara system, where the values correspond to the + and - X,Y, X of the bounds. Using only a positive or negative value means you can offset in a non-centered direction.